"Medal of Honor" fan-made scenario battle report

By breversa, in Tide of Iron

(I tried to post this report there : http://app.fantasyflightgames.com/cgi-bin/quests/quest.cgi?command=comment&game=toi&scenario=2008091820432946631&admin_id=0 but got a server error. Has anyone had the same problem ?)

I played this scenario tonight for the first time and easily won as the
Americans.

The "Shaken defender" card is such a malus to the Germans ! It almost turn the
german defensive position into paper ! And combined numerical superiority, the
US can suppressive-fire once at each german unit to pin them (effectively
silencing them, except the hexes with officers) and then quickly cross the
boards unharmed with the rest of the units.

My opponent had set up forward defensive positions in the two small buildings
(with one neutral command point markers) and forest border closest to the smoke
markers, but by turn 3, even after after losing my 9-dice elite assault squad, I
was easily overrunning and bypassing his positions. I did no even try to assault
his buildings again : each defending squad simply got pinned by a passing
fire-and-moving unit (ONE successful hit being enough !)... Oh, and by the way :
I had so many units that I actually forgot one on its starting position in the
forest...

After the battle was over, my friend and I wondered about several points (see
http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=7&efcid=1&efidt=
156801) and thought about a better strategy : the only suitable solution for the
defenser seems to concentrate his troops (at least the MG and one officer) in
the victory hex building and wait for the americans to come and try to assault
them.

Setting forward defenses was useless, as the "Shaken defenders" card negates
their cover (although the squads cannot be routed thanks to the "No surrender"
card), and they would be quickly bypassed. On the other hand, bunching defenders
in the victory building would force the Americans to either try to shoot them
dead (but without concentrated fire due to the "Massive confusion" card, that
could take quite some time... maybe too much.) or assault them (but 3 defending
squads with MG can deal some MASSIVE retaliation).

In either case, the american numerical superiority or lengthy scenario duration
would be enough to grind the german defense and eventually capture the victory
hex. So my question is : is there a way for the Germans to tip the balance back
?

I thought about removing both the "Shaken defenders" and "Massive confusion"
cards, but even then, 10 american units combining fire can take care of ANY unit
if they have enough time (and 8 turn seems long enough !). What about simply
reducing the duration to 6 turns, maybe ?