Treating Familiars As Figures...

By Salamano, in Descent: Journeys in the Dark

So, a quick, perhaps silly question... But one where I haven't found an answer yet. (perhaps because it's silly).

Can the Widow Tahra (for example) equip her familiar?

...Perhaps with a ranged weapon, if you get my drift...

I didn't see this being prevented in the section explaining when familiars are treated as figures. I can obviously see plenty of ways why a familiar isn't proficient at using any weapon, much less a ranged weapon, but it does represent a potential element of strategy. Armor perhaps? ;)

Familiar are only treated as heroes for skills and overlord cards. They can only perform action and skills as noted on the card or hero skill cards. They do not perform the equip item step as heroes do at the start of their turn. So no, no equipment for the familiar :-)

Funkfried is correct. The only characters that get gear of any kind are:

Heroes- that is, the 2-4 members of the party only.

Lieutenants- can wield relics, but those don't usually provide new dice (with some exceptions)

Monster groups- can be equipped with certain relics introduced for the first time in manor of ravens.

No one else gets gear of any sort, and you only work with printed cards and abilities.

Okays, got my own "Familiar" relate question. I'm playing the Geomancer and this is the first time I've played familiars. When The Geomancer's card says it "while this card is exhausted" does it mean I need to exhaust it each turn to perform an attack with the familiar. Also, it says attack with magic weapon. Is the Familiar's attack range that of the weapon? (It's a ranged weapon so the Familiar itself can use ranged attacks?)

Okays, got my own "Familiar" relate question. I'm playing the Geomancer and this is the first time I've played familiars. When The Geomancer's card says it "while this card is exhausted" does it mean I need to exhaust it each turn to perform an attack with the familiar. Also, it says attack with magic weapon. Is the Familiar's attack range that of the weapon? (It's a ranged weapon so the Familiar itself can use ranged attacks?)

The summoned stones are a bit different than the Reanimate and the wolf in a few ways:

1) (most importantly) the summoned stone is not a figure. It is an obstacle that can be attacked. This means that skills and abilities that say "hero" do not work on the summoned stone like they would work on the Reanimate. This also means that no one (not even heroes) can move or count spaces through summoned stones, and summoned stones can't move through heroes or any other figures. NOTE: It has been errata'd that summoned stones can be given elixir tokens. This is an exception to the rule about not treating them like heroes.

2) Not being figures, summoned stones also can only perform 1 move action , and no other actions . The Reanimate and the wolf can perform a move and an attack each time they activate. However, if terracall is exhausted (you can pay the fatigue cost without summoning a stone) then 1 summoned stone can perform an attack during its activation.

3) Summoned stones have their own defense dice, but they don't have an attack pool. Rather, when they make an attack, they use one of the geomancer's equipped magic weapons. Pay close attention to the wording on the skills- some are the stone making an attack, some are the geomancer attacking monsters near a stone, and some are the geomancer attacking through a stone. (For example, the extra surge is only added when the geomancer attacks a monster adjacent to a stone, not when the stone performs the attack or when the geomancer targets the stone itself.)

4) The geomancer can remove stones from the map at any time during his turn. Heroes can attack stones (perhaps they're blocking the way, and the geomancer is knocked out.)

Edited by Zaltyre

To add to what Zaltyre said: each stoen gets it's own "pocket" activation, to perform it's move, and one gets to attack if Terracall is exhausted. These pocket activations can be performed before or after the geomancer's own activation and are considered part of his activation for purposes of when his turn ends.

To add to what Zaltyre said: each stoen gets it's own "pocket" activation, to perform it's move, and one gets to attack if Terracall is exhausted. These pocket activations can be performed before or after the geomancer's own activation and are considered part of his activation for purposes of when his turn ends.