Here is something that I stumbled across in my files. As usual I do not get to play enough to test these things but I figure someone can have fun with it.
The Gods of Talisman
Each player takes on the role of a god in the world of Talisman. Rather than drawing a card from the deck when your character lands on a space each player has the opportunity to play a card from their hand on you.
1. After all characters are selected and the game is set up and each player is dealt 5 Adventure Cards.
2. When a character lands on a space the player whose turn it is selects one of the other players to get a card from. The player chosen may select any card in their hand to play on the space. If a space calls for multiple cards they all come from the player selected unless they do not have enough cards. In this case the player whose turn it is may select another player to take a card from.
3. A player may not draw more cards until they have used all of the cards in their hand, then they draw 5 more.
4. A player may not play cards on their own character.
5. Characters with the ability to make a second draw from the Adventure deck (ie Prohetess) may refuse the card of one player and choose another. They must accept this card.
Alternate Monotheistic Method
One player takes on the role of ‘deity’ and operates like a Game Master. They do not play a character but start with ten cards to play on characters. They must have played all ten of their cards before they replenish their hand.
Let me know how it works out.