Two Fighters / Flight Pair (friendly mode for fun)

By earlyfang, in X-Wing

What do you think about this unofficial friendly gamemode to hang out, for bet and fun, between real battles?

Two Fighters (also called Flight Pair)

- 70 points lists. (instead of 100)

- A single rule: two fighters (small base) only.

- Optional: Named pilots only.

By this way you can use that elite starfighters, pilots and expensive equipment what you dont usually play.
Games are faster, mostly well balanced, and this kind of game is more friendly to a 2 vs 2.
Did anyone played?
Edited by earlyfang

You'd struggle to get most small based ships up to 50 points each.

Or am I reading this wrong?

You'd struggle to get most small based ships up to 50 points each.

Or am I reading this wrong?

Rebels and scum would have no problems, they have enough expensive ships with lots of upgrades.

Problems may arise with Imperials, you'd probably be limited to Whisper and Echo and Rexler and Vessery (or a mix thereof)

When me and the wife play flight pairs, I typically do pretty good with a Vader/Rexler combo.

Sounds okay, I guess. I don't see what's so terrible about maybe just going "small bases only," instead of specifically insisting it be just two planes, but sure. I could have fun with it.

Ibtisam and Ten Numb, both with Advanced Sensors, APT, Engine Upgrades and Heavy Laser Cannon, and Ibtisam with Veteran Instincts. 100pts on the nose, PS 8 for both. Good times.

Rexler + Lone Wolf + HLC + Shield Upgrade (50)

Vessery + Veteran Instincts + HLC + Shield Upgrade (47)

Id say dropping the points down to, say, 60 would work better.

That way your not forced to the ships with lots of upgrade slots.

100 points for two small ships would be B-wings vs B-wings.

Maybe the odd corran horn.

Maybe 80 points, so you could have souped up mid-range ships or modestly upgraded heavy fighters.

You'd struggle to get most small based ships up to 50 points each.

Or am I reading this wrong?

Rebels and scum would have no problems, they have enough expensive ships with lots of upgrades.

Problems may arise with Imperials, you'd probably be limited to Whisper and Echo and Rexler and Vessery (or a mix thereof)

The most expensive X wing I can think of is

Wedge + 4pt EPT, Astromech, Modification and a 6 pt Torpedo slot. Comes in a 47 points, and that's not a "decent" expensive build, that's just piling on the most expensive upgrades I can think of.

Horton comes in at 50 exactly

Corran and Etahn can do it with some choice

B-Wings same deal

HWK, Z95, A Wing don't have a chance.

So basically you can do it as long as 1 of your ships is a B-Wing or an E-Wing.

I'm all for experimenting with game formats, but 100 points and 2 small ships basically means you can only have 2 ships from each faction you can use. It's too restricting.

Massive initiative bids

Finally my rexler vesserly list doesn't have to compromise to fit in that academy pilot!

Either drop down to 65-70 pts or jump up to Max 3 small bases.

I'm planning an super hero tournament soon. 100pt 3 small ships max.

Either drop down to 65-70 pts or jump up to Max 3 small bases.

I'm planning an super hero tournament soon. 100pt 3 small ships max.

Not bad ideas to repropose this gamemode. But i would prefer a fighter pair.
I suppose by lowering the points to 70, it will allow more Empire Aces, but i am not sure it would have any sense, because Empire starfighters are designed as cheap weapon platforms to fly and attack in great number. TIE fighters, bombers, interceptors are not space superiority fighters. Phantoms, Defenders and Advanceds are.
In the same way Rebels and scum would not use Z-95, Y-wings, A-wings, Scyks and HWKs, for this kind of list.

Either drop down to 65-70 pts or jump up to Max 3 small bases.

I'm planning an super hero tournament soon. 100pt 3 small ships max.

TIE fighters, bombers, interceptors are not space superiority fighters. Phantoms, Defenders and Advanceds are.

First, the game mode should be called "Wingman". BTW, I like keeping it to 2 ships. You can make up the differences in SP, by allowing one of the "cheaper" ships to take one additional upgrade for 2 pts. Like letting a HWK take a second crew member, or a Z-95 could take a second modification. Maybe let A-Wings buy a barrel roll for 3. Something that makes sense, but you can't really abuse because only one of the gets to do it. (4 pts to let the bloody X Wing actually fire ALL 4 guns at once!)

Second, based off the "X Wing" series, (which I think we can all agree is basically gospel for this game) no ship scared either the Rouges or the Wraiths like the TIE Interceptor.

Definitely need to cut the points down.

I'll say set it at 66 points which gets you 2/3 of a 3 ship squadron. I think 33 points ships is a good balancing point for most ship types but if you want more the more expensive types then you need to offset them with a cheaper ship. This would still allow you to field a 54 point fighter if you're willing to balance it out with a 12 ship although I'd expect things a bit closer than that.

We have been running what I call X-Wing Commander at X Planet Games in Mississauga for a few weeks. I came up with it as a furball pairs format, ideally played 2v2v2.

40 points, small base only, no Veteran Instincts.

Each match you get thrown in with a different partner, so cross faction combos can occur. Guri and Vessery vs Jake Farrel and Palob Godahli vs Soontir and Keyan. After that round, switch!

We have been tracking the results of each match and applying them to the individual pilot, so the leader board is still based on individuals. I haven't put any prizing to it, we are just play testing the results but it is ridiculously fun.

"Why no Veteran Instincts?" is what is always asked. It is pretty simple - there is a Pilot Skill cold war going on and I'm tired of it. There are SO many great EPTs and card combinations that are being ignored so Corran get be PS 10 and Whisper can be PS 9. I'm not going to ban Phantoms because that's crazy talk, but removing VI from the equation has worked wonders! Now if you bring Vader to the table, you are secure in the fact that your over priced ship is getting value out of the PS. We had 2 Echos this past Monday and both ships were kitted out in such different yet equally fantastic ways. When you remove VI, suddenly so much is possible!

That sounds like the Epic story Arc I'm doing for my group over here in Gaffney. The group doesn't know it yet, but they actually are playing along actual timeline They botched getting prototype X-wings and lost the Developers from Incom!

Now they are on a rescue mission to save em! (as the Xwings are rescued before their destruction.)

TIE fighters, bombers, interceptors are not space superiority fighters. Phantoms, Defenders and Advanceds are.

If you keep the format as is you'll probably see a lot of duplicate pilots, especially on the imp side. To me, that kills the narrative pretty quikly.

After read all your wise oppinions, i have decided the best ammount for this game mode without loosing its essence is 70 points.

In this way we can play ace pairs, and single aces with wingman, in all factions, and perfectly use any upgrade.

Thank you all for your collaboration.

I'm all for 72 Points.

Games being faster is up for debate! With potential for arc Dodgers vs arc Dodgers, games might take a while!

I like the idea though, sounds like a good way to play with a group of friends.

Thank you for the suggestion - we did this last night. It was quite fun using out of the norm pilots and ships.