Disclaimer- I am sure this will get into the Bounty Hunter Book
Also, inspired by this facebook thread- https://www.facebook.com/groups/370595006481881/permalink/397945947080120/
So, how do you do it in your game? if you have a character who is a bounty hunter, or a group that are into bounty hunting, how do they search for available bounties?
Just to start this off, here is my example-
I have a player who is a bounty hunter for the Sector Rangers. He has a data pad which connects to the local broadcasting system, or a hyperspace transceiver. He scrolls between targets and info on them.
Mechanically, he throws Knowledge Underworld or Streetwise, and mechanically speaking the Sector Rangers have their own imperial hyperspace transceivers and local cells who broadcast this news about criminals. This will work for bounty hunter guilds as well.
To make it interesting and harder >:-) for him, he has to connect to a localized port, for example in a spaceport, to a data kiosk or their own transceiver on their spaceship. Usually localy he gets info on bounties on a system wide scale or grouping of systems, which are usually local menace like gangs or pirates. On the hyperspace communication he might get sector wide menace, which are usually bigger targets with wide range of description, like "any member of this big underworld organization".
Obviously, the disadvantage of an unaffiliated bounty hunter is manually searching for available bounties, or working on retainer with some underworld boss, who occasionally sends of a bounty.