All Juni : super CA

By mantic, in UFS Deck Building

Havn't played the game in a long time and decided to get back into it witha fun deck. Suggestions welcome as long as you keep the theme intact and acknowledge that Im on some what of a budget.

btw the theme is drawing a lotta cards and some how abusing a large grip of cards.

character:

juni 2dot all/order/water

Foundations:

ancient fighting style 1/4 +4M all
antisocial 2/5 all
Black Belt 3/5 +3M all
Blind Loyalty 3/6 +2M all/order/water
Independent operative 3/4 all
criminal past 3/5 all
Purified body 2/5 all
searching fora real challenge 1/5 +2H all
son of a tycoon 2/6 +2M all/order
valuable experience 2/5 +1L all

Attacks:

million flicker 5/3 3m4 +1L breaker1 reversal all/order/water
Neo deadly rave 6/2 2m6 +0H all/order
Juni's cannon spike 5/3 4m5 +1M reversal all/order/water
Zankosen 4/2 2m3 order
cobra blow 4/2 2h2 +1L order

I'm gonna assume you have all 4 copies of every card on this list, because if not you don't get to 60.

You have a pretty solid thing going there, but you have a few holes in your game. The first is you have no actions or assets, nor do you have any hate against them; most actions or assets that are played in this game are absolutely devastating, so it pays to have a thing or two in there to keep them from ruining your day. For example, Tag Along will bring your character's shenanigans to a screeching halt, and that kind of sucks (BTW, you may want to run Tag Along; it packs condition-free discard pile recursion, along with the ability to stop your opponent's character cold, and it runs with all 3 of Juni's resource symbols). Since you're gonna have so many cards in hand, look at cards such as Saikyo-Ryu to deal with annoying threats in your opponent's hand.

Well tag along on juni doesn't hurt me too much since juni's abilities are useful but not really something I rely on. I built most of the deck before deciding which character to run so locking out Juni's abilities is a minor nuisance. I would be more worried about cards that prevent me from drawing and having ways to deal with them. Im not sure how common it is for people to run draw negation at the moment so I don't know whether that will be a problem or what I should prepare for.

The other problem being damage pump and speed pump negation. Once I draw cards I can start pumping up attacks to ridiculous numbers. Any good advice on what to look out for and answers I should have would be helpful. One of the advantages of the large hand size is the ability to push past damage reductions and to repump an attack when pump negation is used against me and pretty much ignore some of the effects used on me, Holding ground being an exception here.

Als owould mainly like to know if there are any block 3 cards that I missed which benifit greatly from a large hand of cards. Theres no more ryu's dark hado or genkotsu stamps around =(.

I will consider tag along and perhaps kung fu training in an updated list. PErhaps once I get the newer cards and build this bad boy I can play test it and then remove what doesn't combo well and replace it with cards to protect my combos.

P.S. you can safely assume theres 4 of almost everthing, as a single juni should make it 61 cards total. Its a rather rough draft right now so the numbers are not that important yet.

Saikyo Ryu and Unorthodox Training have steep discard requirements that you should be able to deal with no problem, so they might be worth checking out

I'd suggest you cut one of the attacks (Neo Deadly Rave?) in favor of Seal of Cessation, which is just an all-around good card to have. Deals with lots of annoying stuff

As far as dealing with things that might be able to shut you down, Trapped in a Nightmare could really help you out -- it's a common foundation from Darkstalkers set #2, that locks down any foundation with a response printed on it. That takes care of Holding Ground, No Memories, and a few other problems.

Thnx waffle I might try this out and see how it goes.

character:

1x juni 2dot all/order/water

Foundations:

4x ancient fighting style 1/4 +4M all
4x antisocial 2/5 all
4x Black Belt 3/5 +3M all
4x Blind Loyalty 3/6 +2M all/order/water
3x Independent operative 3/4 all
4x criminal past 3/5 all
4x searching fora real challenge 1/5 +2H all
4x son of a tycoon 2/6 +2M all/order
2x valuable experience 2/5 +1L all

4x Trapped in a nightmare 2/5 +3H all

4x Saikyo-ryu 0/4 +3H

split:

4x Unorthadox training 2/5 +2M all

Attacks:

4x million flicker 5/3 3m4 +1L breaker1 reversal all/order/water
4x Juni's cannon spike 5/3 4m5 +1M reversal all/order/water
2x Zankosen 4/2 2m3 order
4x cobra blow 4/2 2h2 +1L order

Assets:

4x Seal of Cessation 3/3 +2L infinity

64 cards total