So I had my first full 300 point game yesterday and I loved it. Such a step up from smaller games with lots more depth and things to consider. There are many things to love about this game, but I thought I'd share just one:
I really like that at every step of the game players have to make really tough tactical decisions. This starts with fleet building. Then the player who wins the initiative bid has to choose whether to go first or second. Then the second player has to choose the objective (this can be a really tough one).
And to top all that, deciding which ship to activate at any given time can be a real dilemma. Do you activate your fighter escort to get that alpha strike with your squadrons, do you move your corvette to safety, or do you move your other Neb and hope you will reach that objective marker.
Just brilliant.
What's your favourite thing about Armada? (only one please, and feel free to elaborate)
Edited by Ghost Dancer