it is way more fun to take out the ties with your ships and take down the VSD with your wings
Why are Victory drivers having such a hard time?
I really shouldn't speak without actually driving a Victory myself ...
Sorry to be 'that guy', but you do not "drive" a spacecraft, you pilot it
Modern military pilots (at least in the US) sometimes refer to themselves as 'F-18 drivers, Harrier drivers, etc'
My girl's dad called himself a Crusader driver (he flew F-8s).
Edited by JMichaelAt 300 points the game changes quite a lot, specially on a bigger tabletop.
At 180 points the victory is insanely powerful with the right upgrades, way more than anything the rebels can have at that point level, and the table size doesn't help at all.
i find the Rebels lack good upgrades for their ships, so far my 2 VSD's with 8 Tie squadrons have yet to lose,the closest was my flagship(VSD II) at 1 hull and the VSD I at 2 hull. I find combining Hangar Bay and repeated Squadron commands to be downright nasty.
i find the Rebels lack good upgrades for their ships, so far my 2 VSD's with 8 Tie squadrons have yet to lose,the closest was my flagship(VSD II) at 1 hull and the VSD I at 2 hull. I find combining Hangar Bay and repeated Squadron commands to be downright nasty.
In another month it will be different.
But, if you find the Empire too easy maybe you should try the Rebels and see how you like them. Challenge yourself. ![]()
i find the Rebels lack good upgrades for their ships, so far my 2 VSD's with 8 Tie squadrons have yet to lose,the closest was my flagship(VSD II) at 1 hull and the VSD I at 2 hull. I find combining Hangar Bay and repeated Squadron commands to be downright nasty.
Yeah, with moff tarkin it gets better, nobody can say no to free 5 blue dice eh ? ![]()
Imagine later on where you can fit some bombers in there for extra fun.
We played yesterday a few 300 (finally!) with mission objectives, and rebels can get a huge lead from it. In one of the games, only with objectives the Rebel managed to get a draw out of it. Another, they got a 71 margin victory due to objective too.
Are you playing missions or classic deathmatch ?
Yeah, people focus too much on how it's hard to get the VSD's guns pointed that they run off the table, and forget another key advantage. A base squadron value of 3 is a pretty big deal, and expanded hangar bay is only 5 points.
Toss on some Weapons Liaisons and Tarkin to always have tokens and you'll have a swarm of 4-5 fighters tossing out dice whenever you need it. The Liaisons overall should be a staple for star destroyers.
My own double Victory-I combo never leaves home without their expanded hanger decks and some Tarkin token love. My Rebel enemies have hated my fighter swarm. If you are still playing Deathmatch I highly recommend you also play using objectives. Your game experience will change.
Meant to add, played an Intel Sweep and managed to snag up 3 tokens with my Victory-I, winning the game handily. My opponent being forced to engage me to get a hold of 3 tokens put him at a disadvantage early. I picked to deploy across from the middle objective token, picking it up turn 2, then proceeding to simply use my bulk and firepower to claim 2 more. My ties screened my maneuver with 2 early turns of Squadron commands and Tarkin tokens. Only Ties and X-wings were lost in the making of that movie, the rebel frigates could not stand up to my sheer bulk without their fighters.