Turd Ferguson Needs a New Friend

By Comradebot, in X-Wing Squad Lists

So I made a little list a good while back, and eventually actually got all the ships and cards needed to fly it. Originally built it around a typical Fettigator because:

A. Boba Fett is Boba Fett

B. I was paranoid about Phantoms

Ended up with:

Boba Fett: Veteran Instincts, Navigator, Engine Upgrade

Lieutenant Lorrir: Autothrusters

Turr Phennir Turd Ferguson: Veteran Instincts, Autothrusters

The general idea being having three guys who are all incredibly annoying with their movement/arc dodging abilities.

After a few games and even a tournament, however, it's starting to become clear who the "weak link" in the team is: Boba Fett. I think with some more practice I might be able to get him to finally fill his role as the third hard-to-pin-down member of the team, but I'm strongly considering booting him in favor of Krassis Trelix. Basically, straight up replace Fett with Krassis equipped with either a HLC or Mangler, EU, and if I go Mangler then either a Mercenary Co-Pilot (two crits from Range 3 sounds awesome), Recon Specialist (double focus is also awesome), or Rebel Captive (punish them for gunning after Trelix/leave someone stressed and easier Interceptor prey). I did consider Imp Kath Scarlet, but... meh. I'd rather add a big gun to the team, not potentially more stress for the Interceptors to exploit. And I would absolutely like to keep a Firespray in that spot.

Ferguson and Lorrir I'm actually both pretty satisfied with, and with some practice I've learned how to use both properly and have seen both of them absolutely tear through the countless Warthogs starting to populate my local meta. While I have nothing against the awesome of Soontir Fel or Carnor Jax, both are a bit pricey for me to fit in and would probably demand that I drop the Engine Upgrade for, which I'd rather not do.

The new plan would be to have Lorrir and Ferguson continue to do what they do best and shoot while avoiding being shot at, while Trelix tries to hang at range 3 and dish out the punishment. Either the enemy tries to chase the Interceptors and Trelix attempts to eat them up from behind, they go for Trelix and open themselves up to the Interceptors, or they split up and Trelix uses his cannon to help focus fire down the poor folks chasing Interceptors.

So IF I go ahead and trade out the Fettman for Krassis, do I...

A. Go with a HLC or Mangler?

B. If Mangler, which crewmember would benefit him best?

C. Say nah, screw it, Boba Fett can absolutely work if I just keep learning how to fly him better.

Honestly man, cannons are sweet for like two rounds then you start bumping and zooming past and hitting them with 4 out the rear.. Save the points with the cannon take a bounty hunter rec spec for 36pts.

Soontir Fel (27)

Push the Limit (3)

Targeting Computer (2)

Autothrusters (2)

Royal Guard TIE (0)

Turr Phennir (25)

Veteran Instincts (1)

Autothrusters (2)

Targeting Computer (2)

Royal Guard TIE (0)

Bounty Hunter (33)

Recon Specialist (3)

Total: 100

You'll win if you keep the Baron away from Turd and make them decide while the hunter rolls thru the middle hitting hard and staying alive

I like your thinking process and choice. I'd opt for Krassis and Mangler so you can get RC.

Lieutenant Lorrir (23)
Stealth Device (3)
Autothrusters (2)
Royal Guard TIE (0)
Turr Phennir (25)
Veteran Instincts (1)
Autothrusters (2)
Royal Guard TIE (0)
Krassis Trelix (36)
"Mangler" Cannon (4)
Rebel Captive (3)
Total: 99
If they shoot at Krassis, fine, they get stressed and let Lorrir and Turr do some work.
If they don't 1v1 Rebel Captive is worth its weight in gold. Literally. That card would be gold.

I have not been too impressed with Firesprays, but if you like the Fettigator and have been pleased with interceptors, then I think you will love Tetran with Stay on Target. Very similar concept with lots of possibilities. Here's a fun list for you that will frustrate others:

Lorrir, autothrusters

Turr, Veteran Intincts, autothrusters

Tetran, Stay on Target, autothrusters

Dark Curse with stealth device or hull upgrade

You could also leave Dark Curse naked and replace all three autothrusters on the interceptors with hull or stealth for 100 points too. Just depends on how much you like to trust the dice!

I like your thinking process and choice. I'd opt for Krassis and Mangler so you can get RC.

Lieutenant Lorrir (23)
Stealth Device (3)
Autothrusters (2)
Royal Guard TIE (0)
Turr Phennir (25)
Veteran Instincts (1)
Autothrusters (2)
Royal Guard TIE (0)
Krassis Trelix (36)
"Mangler" Cannon (4)
Rebel Captive (3)
Total: 99
If they shoot at Krassis, fine, they get stressed and let Lorrir and Turr do some work.
If they don't 1v1 Rebel Captive is worth its weight in gold. Literally. That card would be gold.

I actually got to fly this list today, against one of the absolute best in the area no less (guy has won a few store championships).

He went with generic Outrider with HLC and Fat Chewie... and had I not completely whiffed on the dice on back to back turns (with all my ships, no less...) where I should have killed the YT-2400, I think I would've won. Instead I managed to whittle Chewie down to three Hull before Ferguson finally bit the dust. Heck, I may have won a "time" victory but wasn't keeping track (we went for nearly two hours). I also screwed up and forgot about Rebel Captive a couple times (whoops), which really could've screwed with both ships. With a little less bad luck (and my derp moment with the Captive!), I don't think there's much that could've stopped me from finishing the Outrider earlier and then focus firing Chewie down. So yeah, a loss, but a very close loss against a legitimately scary good player. I can live happily with that.

I was honestly pretty impressed with how well it flew. He did suggest dropping Phennir for Fel, but I'm slightly biased towards Fel and it'd also cost Lorrir the Stealth Device, which I love as insurance on him against turrets/higher PS ships. Can't say I even missed having the Engine Upgrade, as it's not too hard to keep Trelix back and abuse the Mangler.

All in all, I think this is the better way to go than Fett. Gonna play some more tomorrow, hopefully against less insanely good players, and if all goes well enough I'll likely stick with that squad as is for the forseeable future. If it keeps falling short, then I guess I'll make the painful decision to replace Turd Ferguson with The Baron. Trelix with the Mangler is staying though, he can be downright scary with it.

I have not been too impressed with Firesprays, but if you like the Fettigator and have been pleased with interceptors, then I think you will love Tetran with Stay on Target. Very similar concept with lots of possibilities. Here's a fun list for you that will frustrate others:

Lorrir, autothrusters
Turr, Veteran Intincts, autothrusters
Tetran, Stay on Target, autothrusters
Dark Curse with stealth device or hull upgrade

You could also leave Dark Curse naked and replace all three autothrusters on the interceptors with hull or stealth for 100 points too. Just depends on how much you like to trust the dice!

I have to say, that's a pretty amusing list and I've never even though about abusing Tetran's ability like that. I'll definitely add it to my ever growing backlog of squads I really want to give a whirl sometime.

EDIT: and thanks to all three of you for the responses. All of this, combined with the players I've played inputs, and I think I'm starting to get somewhere with these guys. Open to other ideas, and may try out the two lists here I haven't given a shake yet, but for now I'm gonna work with Blail Blerg's tweaks and see what happens.

Edited by Comradebot

I like turr. I don't remember advocating fel. Both good.

I like turr. I don't remember advocating fel. Both good.

You didn't. George up top did and one guy I've played has advocated Fel.

Which nothing against Fel, he's absolutely amazing. But given the choice between the two, I go with Turd Ferguson: no stress needed for his ability (giving a little more maneuver choice freedom), blocking doesn't bone him as he can still do his free action if he has an attack elsewhere available, and well... it's just a fun ability. Fel's almost certainly superior in a ship to ship comparison, but Phennir being a couple points cheaper also lets Lorrir have that Stealth Device, which helps him against higher PSed ships he can't dodge away from as easily (or turrets, which almost trivialize his ability).

And Lorrir is pretty damned amusing against lower PS ships, which I've run into plenty of as of late.

Exactly. Someone did the exact same thing with ints a few days back I played with. Just had fel as 3rd wheel. (He's great. We all know that. Its the others we dont get to fly often.)

Also note that Rebel Captive shuts down YT2400s for 3points to like 25 lost. Its ridiculously hard counter. I love it.