Okay, at least it's not a totally worthless piece for a board like the KH one (IMO of course). Vortices = DOR token, which can wake up the GOO. Martial Law is fun to deal with. But there is something the DH board does better and that's actually funnel monsters into the vortices. In DH, each moving monster will hit a vortex in 3 moves max. In IH, I've seen several "love triangles" with monsters bouncing from Church Green to Factory District, only to get a reversed movement symbol and bounce back. Sometimes they even visit Innsmouth Shore and then head back. DH has arrows going one way basically, eventually, regardless of the symbol drawn, monster will hit a vortex. In IH, it requires a Fast monster to make me worry about it, if it appears at Marsh Refinery or EOoD. Devil's Reef and Y'ha are of course, "hi, goodbye" locatons, but even those can be unsuccessful, as was the case in my first IH game, D. Reef opened and spawned a Deep One Hybrid (fitting, huh), who then saw Ashcan Pete over on River Docks and decided to go get itself killed against Pete, instead of hitting the vortex. I think double-arrows would've been better, funneling everything towards Joe Sargent's regardless of the symbol color drawn.
For me, the Church Green's White arrow should be with the Black, Innmouth Shore's Black should be with the white, everything would move smoothly toward Joe Sargent's, problem solved (as far as monsters being reluctant to head toward the vortex).
Or am I being too harsh?


