Hello All,
I'm getting ready to run for my group, we are all longtime gaming veterans. I recently ran the group through the Starter Box adventure and we all had a great time with that. Now onto making characters and such which has gone smoothly, pretty straight forward system. I have a few questions that I'd love some feedback on from GMs and players alike. I would like shorter answers, a few sentences at most for the questions, so that I can come back with some follow ups based on what I read as I may not need the long answer initially.
1. What kind of gotchas have come up in reguards to rules holes? I've been busy searching the 3 various flavors of the game. I've looked over the erratas as well. As an example I'm looking for either loopholes and suggested fixes, perhaps a link to ones you've made or others have. Also, some snafu type situations that may cause the action to grind to a halt. I've GMd for over 35 years, so I can handle strange player direction changes, etc. I have found some really great answers, but is there something that threw you for a loop.
2. As a GM what kind of power curve or min/max situations should I be on the up and up about, as we are all new to the system, we don't want to break things purposely too far. The PCs are the heroes so as a GM I am aware that they need to have some badassness in a number of things. I am the kind of GM who will go if they can do it, as the player on the other side of the table so can I in some situations. In the opposite are the areas where the PCs could really suffer if they don't have X or access to Y. Players are creative and I've been quite impressed by what they can with their PCs.
3. In a combat, if the PCs or NPCs are just getting their backsides handed to them, where would you draw things to a close in an in game cinematic style? As many times its the NPCs who are just cut down, at which point the fight isn't worth fighting. As a counter how would you handle a head strong group of PCs and as an extension their players, in that they will feel the wrath of a major opponent and the resources they may bring to bare on the PCs and in knowing the in game reputation by the NPC of the PCs?
4. Now a bit of insight on the campaign, it's based of the Darth Vader:Dark Lord Rising story and is set about 5 weeks after the creation of Mr. Vader. If you've read it help me with your game and game system knowledge so I may be better able to facilitate this style of campaign. I have two force using padawans created with F & D, and a droid bounty hunter, a wookie tech and another tech, I don't think he has decided his race. The two force users are the warrior with the pilot force path and a human defender type jedi. I don't have my book in front of me currently so please excuse the lack of info there.
Thanks
KSW