Fancy title for a potentially bonehead-simple question. ![]()
So I'm wondering if it's possible to have a squadron positioned *exactly* between two hull zones of an enemy ship, in a way that would effectively allow it to pick which zone it resolves shots against.
It came up in a game tonight.
I was gradually pestering a Victory class SD, chipping away shields from all sides, dealing with his redirection effects. It came to a point where the SD overlapped an unactivated X-Wing, allowing me to replace it in contact with his base. I had no Squadron commands in play, so I knew I'd have to shoot the SD with a Corvette before my squadrons could contribute. My Corvette would be able to shoot either the front or port side of the SD. I wanted the X-Wing to be hitting hull when it fired, so the Corvette's job was to strip shields. But, with me firing one red die at range, the SD was going to be able to redirect damage to preserve a shield in whatever hull zone the X-Wing ultimately landed in.
Since squadrons come on a round base, there's only a single point of contact when they're placed in base contact with a ship. Would I have been able to place the X-Wing squadron so that it was in direct contact with the dividing line between the two hull zones of the SD, allowing me to pick which one was closest/in arc at the time of firing?
Or is there some sort of Zeno's paradox thing going on, where no matter how much it looks like I'm positioned exactly between the zones, I have to decide which one I'm *actually* within?
Or am I overlooking some element of the targeting rules that renders my whole example moot, and forces another result?