Last night I had signall jamming played on me and all my command counters were on my race sheet, none in my reinforcements. Has anyone weighed in on what happens to the signal Jamming AC in that situation. As I thought the effect would still be good I simply took a "bonus" token and used it as an extra command counter to activate that system for that Round. But by the wording of the card, it should have come from my reinfocements, were there were no more.
Signal Jamming
If I recall, officially, if you have no CC's left in your reinforcements, you are immune to any effect that requires you to put a CC from your reinforcements on the board.
The one exception is Diplomacy II, which specifically says if you have none in reinforcements, you must take one off your race sheet.
I concur with Sigma. The number of CCs you have in the game is limiting. Any effect that asks you to take a CC out of a pool which is currently empty (reinforcements or any of the three zones on the race sheet) will simply fail.
Edit: IIRC (and it has been a while since I read the rules), the only tokens which are not limiting are Fighter/GF bonus tokens and maybe (MAYBE) trade goods. The rules say to go find replacement pieces if you run out of those, and everything else you just can't get any more if you run out.
Trade goods are actually limited.
Control and bonus counters are unlimited as well.
And when executing option a in Diplomacy 2 you have no command counters left in your reinforcements you have to take one from your race sheet and it can be ANY one no mater from witch area.
Steve-O said:
As blarknob points out, Trade Goods ARE actually limited. If you play with S.E., though, there are so many that you are unlikely to run out, and many people use house rules that make them unlimited anyway.
A shoot. Well thats what I get for being magnanimous. I probably would have one the next turn.