How do you group the Tie-Pilot minions in your games?
Do you use them as minion groups or as individual?
As individual they have gunnery and piloting pool of 3 ability dice (Green), but in group for 4 those turn into a more powerful 3 proficiency (Yellow)] dice pool.
As a group it is a single initiative slot and a single attack, much easier to handle.
On the other side, four lucky rolls on from 4 individuals against a ship with low defense could result in an impressive 48 points of damage. (4 x (6 + 6 linked) damage)
For those using them as a minion group, how do you handle damage?
(I couldn't find a rule section about minions in ships)
If the groups receives 10 points of damage.
Is it 1 tie destroyed and no left over (10 - 2 armor = 8, 6 goes to destroy the Tie the other 2 are stopped by the next Tie armor).
or 1 Tie destroyed and 2 damage on the next one because you apply armor only once?
What do you do with critical? Do the rules for minions in non-space combat also apply and a critical is an auto-kill?
From a lore point of view, should the Tie fight in groups of 3 or 4?
Side note/question: The order 66 podcast recently gave an example of capital ship combat using minions, are any of their choices of minion groups size based on something written in one of the books?