While I was finishing the last quests for my custom campaign, I found myself thinking quite a bit about what makes a quest fun to play. I know what I enjoy, but I'm curious what others think.
As I see it, most quests boil down to a few types of objectives- race, fight, search, and test. Do you like to see the Overlord and the heroes having similar objectives (heroes must defeat monsters before getting knocked down or letting an NPC get defeated) or completely different objectives (OL is trying to race across the map while heroes are trying to search or fight)?
How do you feel about single encounter vs two encounter quests? How heavily should encounter 2 be affected by encounter 1?