The Munitions Failure crit:
Munitions Failure
(Ship) Immediately choose 1 of your secondary weapon upgrade cards and discard it. Then flip this card facedown.
The Munitions Failure crit:
Munitions Failure
(Ship) Immediately choose 1 of your secondary weapon upgrade cards and discard it. Then flip this card facedown.
While Bomb Loadout takes up your Bomb Upgrade choice, it is not a Secondary Weapon (and same goes for the actual Bombs, and for Chardaan Refit for A-wings.
A Secondary Weapon Upgrade required the Attack: header. If it does not have the header it is not a Secondary Weapon.
Similarly, a Munitions Failure can destroy a Hot-Shot Blaster, even though the Illicit slot is NOT a Cannon/Turret/Torpedo/Missile.
Thanks for the answers, everybody.
Similarly, a Munitions Failure can destroy a Hot-Shot Blaster, even though the Illicit slot is NOT a Cannon/Turret/Torpedo/Missile.
They even FAQ'ed hot Shot Blaster. Apparently many people can't distinguish Upgrade Type from the definition of Secondary Weapon upgrade.
Similarly, a Munitions Failure can destroy a Hot-Shot Blaster, even though the Illicit slot is NOT a Cannon/Turret/Torpedo/Missile.
They even FAQ'ed hot Shot Blaster. Apparently many people can't distinguish Upgrade Type from the definition of Secondary Weapon upgrade.
And that inabillity (and ohters like it) is the reason we have a 16 page FAQ instead of 2-3 pages with just the things that actually need a clarification/errata... *walks away muttering condecendingly*