Munitions Failure and Bomb Loadout

By Ailowynn, in X-Wing Rules Questions

The Munitions Failure crit:

Munitions Failure

(Ship) Immediately choose 1 of your secondary weapon upgrade cards and discard it. Then flip this card facedown.

Since the Y-Wing's Bomb Loadout upgrade card is a torpedo upgrade card, would it count as a secondary weapon, thus allowing you to discard it instead of, say, a turret equipped to your ship?
Likewise, if the Bomb Loadout is a secondary weapon and you have a bomb equipped, what happens when you draw Munitions Failure? Would you then be forced to discard the bomb upgrade as well, since you no longer have the slot for it?

While Bomb Loadout takes up your Bomb Upgrade choice, it is not a Secondary Weapon (and same goes for the actual Bombs, and for Chardaan Refit for A-wings.

A Secondary Weapon Upgrade required the Attack: header. If it does not have the header it is not a Secondary Weapon.

Similarly, a Munitions Failure can destroy a Hot-Shot Blaster, even though the Illicit slot is NOT a Cannon/Turret/Torpedo/Missile.

Thanks for the answers, everybody.

Similarly, a Munitions Failure can destroy a Hot-Shot Blaster, even though the Illicit slot is NOT a Cannon/Turret/Torpedo/Missile.

They even FAQ'ed hot Shot Blaster. Apparently many people can't distinguish Upgrade Type from the definition of Secondary Weapon upgrade.

Similarly, a Munitions Failure can destroy a Hot-Shot Blaster, even though the Illicit slot is NOT a Cannon/Turret/Torpedo/Missile.

They even FAQ'ed hot Shot Blaster. Apparently many people can't distinguish Upgrade Type from the definition of Secondary Weapon upgrade.

And that inabillity (and ohters like it) is the reason we have a 16 page FAQ instead of 2-3 pages with just the things that actually need a clarification/errata... *walks away muttering condecendingly*