Or find ways of splitting up the party, a good example of creating time sensitive requirements in an adventure would be Dead in the Water, if one of the players really wants the combat monster encounter experience more than roleplay, design encounters for that and find ways to make her group experience that more often, and set aside other encounters for the other players, it may be that watching the others roleplay will make her more comfortable with the premise.
Plus the combat encounters can be made more challenging without the fear of wiping out the rest of your players at times.