First off, a place to discuss "Thematic" Fleet Variants. Both their paint schemes, and how their option cards might differ. Special rules and or scenarios also welcome
Rebellion:
1. Alliance to Restore the Republic --
Color scheme : standard
Options : standard
2. Alliance affiliated pirate group -- in it for the credits. Their hardware & intel sometimes help the Rebellion -- and vice versa
Honestly, this is just an excuse to paint your Rebels any color you want ![]()
Options : standard
Imperial --
Color scheme : any color you want, as long as it is "Imperial March Grey"
Options : standard
1. Covers Imperial fleets from Grand Moff, all the way down to recently promoted commanders
2. See Dark Siders under Scum & Villainy
3. Thoughts on how to expand this list -- greatly appreciated
For example: what alternate color schemes am I missing? What restrictions / additions to upgrades
Scum & Villainy:
1. Down on their Luck Pirates -- too disreputable for the Alliance to be involved with
Color scheme : ships should look beaten up -- on a good day, they have the credits to maintain their flagship
Options : limited to non-Imperial / non-Alliance upgrades
2. Dark Siders : either Imperials running a covert op, or pirates secretly on the payroll of the local Imperial authorities
Color scheme : ships should look beaten up -- while they have plenty of money for maintenance and upgrades, they shouldn't look well maintained, or well upgraded
Options : Rebel ships are used. Generic upgrades may be used freely. Imperial upgrades may be taken -- but only those that fit the scenario or campaign
Grand Moff Tarkin wouldn't make a lot of sense as the commander, unless you are recreating his early exploits