* I posted this thread on the "gam masters" section too, but haven`t had much luck or respnse there. So if this is against the rules, that one can be deleted.
Looking throgh the Core Rulebook, both the Gear and Equipment chapter and the Gamemaster Chapter, I can`t find anything on what a job is likely to pay..
I don`t know how much is expected for smuggling these wares or fixing this ship or killing that guy..
Trading rules looks straight forward and simple enough, with the base of 1/4 and modifications from sector and the dice.
But I have to say that if you sell a blaster for more than it is worth in the book, then buy a blaster at the same place a little later, it won`t cost what is listed in the book, like in the example..
I have no idea how much a character should have to pay for common goods either, like a space-meal or a space-beer in a canteena..
- "If you want a deathstick from that blue guy in the corner, fine, that`ll be 5 cred."
- "Nah, my wookie doesn`t do drugs. She`ll just go and have a space-beer, how much is that?"
- "..."
I like roleplaying these kinds of mood setting scenes, so I don`t want to tell the players how much their characters spend in an evening and leave it at that.
I could probably just make something up, and will if I have to, but it would be nice to have a foundation or something to base it on.
Is there anything in the Corebook I have missed?