What can happen before decloaking?

By MrkvChain, in X-Wing

The new decloaking rule reads:

At the start of the Activation phase, after players have resolved all other abilities that trigger at the start of the Activation phase, each ship may spend a cloak token to decloak, starting with the ship with the lowest pilot skill. [...]

So my question is: Which abilities trigger at the start of the Activation phase? I can think of Intelligence Agent, but is there something else?

Leia

Carlist Rieekan

Intelligence Agent

Leia Organa

Raymus Antilles

I knew I had a list somewhere:

https://community.fantasyflightgames.com/index.php?/topic/132462-hwk-290-kyle-katarn-ability/#entry1413866

There are four phases, Planning, Activation, Combat, End.

Each phase can have something happen at the beginning, when a pilot activates and at the end.

When multiple abilities trigger at the same point (two players both having Swarm Tactics equipped for instance), the player with initiative goes first.

Currently, the following pilots, crew and upgrades have abilities that trigger at the start or end of a phase:

Corran Horn, extra attack at start of End Phase.

Roark Garnet, boost PS at start of Combat Phase.

Kyle Katarn, distributes focus tokens at start of Combat Phase.

Colonel Jendon, distribute Target Lock tokens at start of Combat Phase.

Command Alozen, acquire Target Lock at start of Combat Phase.

"Fel's Wrath", is not destroyed until end of Combat Phase.

Torkil Mux, lower enemy PS for rest of the round at the end of Activation Phase.

Palob Godalhi, steal focus or evade token from enemy at start of Combat Phase.

Guri, gain focus token at start of Combat Phase.

Kaa'to Leeachos, steal focus or evade from friendly ship at start of Combat Phase.

Bodyguard, increase agility of friendly ship at start of Combat Phase.

Decoy, switch PS at start of Combat Phase.

Swarm Tactics, boost friendly PS at start of Combat Phase.

Wingman, remove friendly stress at start of Combat Phase.

Countermeasures, boost Agility at start of Combat Phase.

Quantom Storm, gain energy at start of End Phase.

R5-P9, exchange focus for shield at end of Combat Phase.

Proton Bombs, detonate at end of Activation Phase

Seismic Charges, detonate at end of Activation Phase.

Carlist Rieekan, boost PS at start of Activation Phase.

Intelligence Agent, look at enemy maneuver dial at start of Activation Phase.

Leia Organa, treat red maneuvers as white at start of Activation Phase.

Mara Jade, assign stress tokens at end of Combat Phase.

R2-D2, boost shield at end of End Phase.

Raymus Antilles, look at dial, assign stress at start of Activation Phase.

Ysanne Isard, evade action at start of Combat Phase.

That is about for pilots and upgrades with abilities that trigger at the start or end of a phase.

There are several upgrades which are a bit ambiguous, being activated during a phase or at the end of the round.

Backup Shield Generator and R5-D8 are examples of this.

All cards that have a specific trigger time during a phase have an end time specified as well.

Planning Phase

- start

-activation of pilots (none currently)

- end

Activation Phase

- start

- activation of small and large base ships according to PS

- activation of huge ships according to PS

- end

Combat Phase

- start

- activation of ships according to PS, regardless of base size

- end

End Phase

- start

- activation of pilots / upgrades (R5-D8, Quantom Storm)

- end

So that are four abilities, three of which only available through the Tantive IV? That's not so much. But I guess it makes the Intelligence Agent on phantoms really worth it.

Anyway, thanks for your replys.

So that are four abilities, three of which only available through the Tantive IV?

The keywords here being "for now".

In relation to the new decloaking rule, where would the use of advanced sensors fit in?

In relation to the new decloaking rule, where would the use of advanced sensors fit in?

They have nothing to do with each other.

Decloak at start of activation phase.

Advanced Sensors right before revealing dial.

Edited by skotothalamos

In relation to the new decloaking rule, where would the use of advanced sensors fit in?

They have nothing to do with each other.

Decloak at start of activation phase.

Advanced Sensors right before revealing dial.

Which is one reason they changed the decloaking rule. So when running a phantom with advanced sensors, there's no confusion when the decloak happens and when you get the action from advenced sensors.

You can cloak wth advqnced sensor now as well. So if you see your manouvre will you without a shot for acd you might cloak and move. Since the decloak has been moved to start of activation this is a useful option.

Edited by pizzaguardian

Intelligence Agent with the new Phantom rules are great btw. You still get to react to at least 1 ship's chosen maneuver with your Decloak.