Jaw + Floor

By Deathseed, in Star Wars: Armada

darth-vader.png

wedgeantilles.png

Great googa mooga those guys are scary.

Nice me want now. lol

So far all the named Pilots are scary IMO. Howlrunner with her swarm of ties following tore up the X-Wings in short order. It was ugly.

So far all the named Pilots are scary IMO. Howlrunner with her swarm of ties following tore up the X-Wings in short order. It was ugly.

THERE'S TOO MANY OF THEM! (BOOM)

Is Wedge really that good? Unless I'm reading it wrong, he only gets his bonus when attacking something that's already activated. Seems like the opponent will have several tricks for weakening him. Sometimes they'll be able to wait him out, and only activate a squadron engaged with Wedge after Wedge has had to shoot. If he's engaged with multiple squadrons they could spread damage around by activating in alternating order.

I guess he'll benefit from a fighter-heavy list, where the sequence of activations can be controlled better. And he'll make stuff thing twice before using a squadron command to hit him. But Vader looks significantly better (2 points more for extra speed, a black anti-sq die, and a good anti-ship ability).

Is Wedge really that good? Unless I'm reading it wrong, he only gets his bonus when attacking something that's already activated. Seems like the opponent will have several tricks for weakening him. Sometimes they'll be able to wait him out, and only activate a squadron engaged with Wedge after Wedge has had to shoot. If he's engaged with multiple squadrons they could spread damage around by activating in alternating order.

I guess he'll benefit from a fighter-heavy list, where the sequence of activations can be controlled better. And he'll make stuff thing twice before using a squadron command to hit him. But Vader looks significantly better (2 points more for extra speed, a black anti-sq die, and a good anti-ship ability).

I imagine initiative is gonna be important for Wedge, but most of the fighter scrums I've seen have had multiple squadrons mixing it up, so there's a good chance he'll be regularly firing at TIEs that have already activated. And with his defense tokens and the durability of x-wings, he can slug it out pretty well. If the Imp squadrons are only able to move into engagement range in the squadron phase he's gonna be deadly (so moving to engagement range against Wedge without a squadron command is gonna be real dangerous). I'd hazard that squadron commands will be important to getting the most bang out of him, letting him move and shoot at TIEs that used their squadron command to move and/or engage other squadrons, kinda making him one hell of a counter thrust.

But yeah, Vader just looks flat out more dangerous (as he should be) as long as the dice favor you.

Edited by Deathseed

I can see Wedge while working with Dutch could be really awesome for shutting down squadrons... but order of activation is going to definitely be important as you are playing.

Vader's dice pool is pretty awesome though I can see him tearing through squadrons pretty easily I can't wait for the chance to use him...

Edited by TrentL

A lot of people say, that there will also be a Darth Vader Card for wave 2s Imperial class Star destroyer.

So you World habe to decide between them.

Wedge doesn't seem super amazing, but because of that way activations work you can hold him in reserve to threaten the area around your capitals or other squadrons. If the opponent slams into them with his squadrons before Wedge has activated, then Wedge is probably going to choke a ***** when he receives his squadron command.

Is Wedge really that good? Unless I'm reading it wrong, he only gets his bonus when attacking something that's already activated. Seems like the opponent will have several tricks for weakening him. Sometimes they'll be able to wait him out, and only activate a squadron engaged with Wedge after Wedge has had to shoot. If he's engaged with multiple squadrons they could spread damage around by activating in alternating order.

I guess he'll benefit from a fighter-heavy list, where the sequence of activations can be controlled better. And he'll make stuff thing twice before using a squadron command to hit him. But Vader looks significantly better (2 points more for extra speed, a black anti-sq die, and a good anti-ship ability).

I imagine initiative is gonna be important for Wedge, but most of the fighter scrums I've seen have had multiple squadrons mixing it up, so there's a good chance he'll be regularly firing at TIEs that have already activated. And with his defense tokens and the durability of x-wings, he can slug it out pretty well. If the Imp squadrons are only able to move into attack range in the squadron phase he's gonna be deadly (so moving to engagement range against Wedge without a squadron command is gonna be real dangerous). I'd hazard that squadron commands will be important to getting the most bang out of him, letting him move and shoot at TIEs that used their squadron command to move and/or engage other squadrons, kinda making him one hell of a counter thrust.

But yeah, Vader just looks flat out more dangerous (as he should be) as long as the dice favor you.

For squadrons, attack and engagement range are the same thing. If they can attack a squadron, they are engaged with it. If they are engaged with a squadron, they can attack it. Both things use the same section of the range ruler.

Wedge seems like he'd be best vs other named pilots. The accuracy results still work on fighter defense tokens righ?

Wedge seems like he'd be best vs other named pilots. The accuracy results still work on fighter defense tokens righ?

Yes, the only thing squadrons can't use (normally) is the crit hit results.

Its also worth pointing out he has a black anti ship die and bomber, so he's not quite Luke but he's a bit more versatile.

If you really want scary, run Fel next to Vader. Other ships have to shoot Vader, and take an auto damage for doing so ;)

Is Wedge really that good? Unless I'm reading it wrong, he only gets his bonus when attacking something that's already activated. Seems like the opponent will have several tricks for weakening him. Sometimes they'll be able to wait him out, and only activate a squadron engaged with Wedge after Wedge has had to shoot. If he's engaged with multiple squadrons they could spread damage around by activating in alternating order.

I guess he'll benefit from a fighter-heavy list, where the sequence of activations can be controlled better. And he'll make stuff thing twice before using a squadron command to hit him. But Vader looks significantly better (2 points more for extra speed, a black anti-sq die, and a good anti-ship ability).

I imagine initiative is gonna be important for Wedge, but most of the fighter scrums I've seen have had multiple squadrons mixing it up, so there's a good chance he'll be regularly firing at TIEs that have already activated. And with his defense tokens and the durability of x-wings, he can slug it out pretty well. If the Imp squadrons are only able to move into attack range in the squadron phase he's gonna be deadly (so moving to engagement range against Wedge without a squadron command is gonna be real dangerous). I'd hazard that squadron commands will be important to getting the most bang out of him, letting him move and shoot at TIEs that used their squadron command to move and/or engage other squadrons, kinda making him one hell of a counter thrust.

But yeah, Vader just looks flat out more dangerous (as he should be) as long as the dice favor you.

For squadrons, attack and engagement range are the same thing. If they can attack a squadron, they are engaged with it. If they are engaged with a squadron, they can attack it. Both things use the same section of the range ruler.

I'm aware of that. My observations were meant to keep the move or attack nature of the squadron phase well in mind. If you move into engagement range of Wedge in the squadron phase, you're gonna get roasted

Wedge seems like he'd be best vs other named pilots. The accuracy results still work on fighter defense tokens righ?

So far as we understand it, yes.

Wedge also seems amazing against other rebel players. Most rebel craft have 5+ HP, which means most of the times you will have to concentrate with at least two fighters to take one rebel fighter down. With six dice, Wedge is one of the few fighters capable of one-shotting rebel fighter.

As for the initiative problem, given that initiative is rather important for most fighters I don't see this being an extreme problem. Rather, it could actually work to your advantage. If your opponent is too scared to use a Squadron command out of fear of getting Wedge on his tail, that's one command less you need to worry about.

Wedge also seems amazing against other rebel players. Most rebel craft have 5+ HP, which means most of the times you will have to concentrate with at least two fighters to take one rebel fighter down. With six dice, Wedge is one of the few fighters capable of one-shotting rebel fighter.

As for the initiative problem, given that initiative is rather important for most fighters I don't see this being an extreme problem. Rather, it could actually work to your advantage. If your opponent is too scared to use a Squadron command out of fear of getting Wedge on his tail, that's one command less you need to worry about.

Unless he uses his squadron command to kill wedge :P

Squadron Commands are one of the best commands you can use in my opinion. :)

Wedge also seems amazing against other rebel players. Most rebel craft have 5+ HP, which means most of the times you will have to concentrate with at least two fighters to take one rebel fighter down. With six dice, Wedge is one of the few fighters capable of one-shotting rebel fighter.

As for the initiative problem, given that initiative is rather important for most fighters I don't see this being an extreme problem. Rather, it could actually work to your advantage. If your opponent is too scared to use a Squadron command out of fear of getting Wedge on his tail, that's one command less you need to worry about.

Unless he uses his squadron command to kill wedge :P

Squadron Commands are one of the best commands you can use in my opinion. :)

True, but Wedge has two brace tokens and 5 HP. He is considerably more likely to survive an alpha than a regular squadron, and he'll have easy pickings right in his engagement zone after the opponent does so.