Damage Deck Contents

By TheWanderingMiller, in Star Wars: Armada

2x Blinded Gunners

2x Capacitor Failure

2x Comm Noise

2x Compartment Fire

2x Coolant Discharge

2x Crew Panic

2x Damaged Controls

2x Damaged Munitions

2x Depowered Armament

2x Disengaged Fire Control

2x Faulty Countermeasures

4x Injured Crew

2x Life Support Failure

2x Point-Defense Failure

2x Power Failure

2x Projector Misaligned

2x Ruptured Engine

2x Shield Failure

8x Structural Damage

2x Targeter Disruption

2x Thrust-Control Malfunction

2x Thruster Fissure

52 Total

Only damage deck you can play 52-pickup with. Actually it think it's a little big. I mean x wing only uses 33iirc

It has to be a lot bigger because most ships can repair damage cards (which would need to be discarded), and then new cards dealt all over again. Combine that with larger ships (particularly the planned "Large" base ships (ISD and Mon Cal Cruiser), and you will probably need every single one of them :)

22 different crit results. That should make crit-fishing abilities (ie look at 3, pick one) a lot more fun!