So its still the same old Y wing?

By bmwrider, in X-Wing

After reading replies to my last post about the Y wing it occured to me that players may not be using the Y wing for the same role as before with no interest

in the new pilots.

Does any have a favorite build for non generic pilots?

Or do you prefer the generic ion?

The BTL-A4 and the BTL-S3 ion are very different beasts, so it's two builds rather than one.

Why Ion Cannon Turret over Autoblaster Turret and Blaster Turret? Firstly, Autoblaster Turret's new, so it's yet to establish itself fully. Secondly, Blaster Turret kinda sucks, and against the things you use a turret against normally (TIE interceptors and the like) it's not likely to punch more than one damage through anyway. Ion is both more reliable and comes with the Ion effect. Autoblaster Turret is very short range hence trepidation about it (Y-wings rely on their turrets) and has yet to fully find its feet.

Has anyone tried a rebel build with the BTL-A4 title, autoblaster turret and R7-T1?

The synergy of additional turning movement and a TL seems like it would work pretty well...

Fought it, slaughtered it. In two games autoblaster triggered once, against a shuttle, R7-T1 triggered twice. R7-T1 just isn't very reliable at all in my opinion.

Edited by TIE Pilot

I will prolly try Kavil+marksmanship+agromech+exp interface+blaster turret for 4 dice attack with TL to spend immedietly and focus with crit. Comes out to a hefty 36 points but man will he hit hard. Pair him with an aggressor and a z95 maybe.

That sounds delicious. Do you think Agromech is a better pick here than Unhinged? You'll be taking stress from Interface, the green 3's might make it easier to clear that and it takes a point off the cost.

Also the green 3's make it hard to block him. Think of that Kavil if he bumps....

kavil and 2 hwks just won a championship in atlanta.

the combo of opportunist, blaster turret, and K4 dealt far more 5 hit attacks than i'd like to see.

super strong ship, as deadly as any phantom.

I would have loved to see that game. I think the Scum Hawks are great.

I would love to see FFG allow non turret cannons to be equipped and used with the A4 title.

I will prolly try Kavil+marksmanship+agromech+exp interface+blaster turret for 4 dice attack with TL to spend immedietly and focus with crit. Comes out to a hefty 36 points but man will he hit hard. Pair him with an aggressor and a z95 maybe.

That sounds delicious. Do you think Agromech is a better pick here than Unhinged? You'll be taking stress from Interface, the green 3's might make it easier to clear that and it takes a point off the cost.

Also the green 3's make it hard to block him. Think of that Kavil if he bumps....

Ya it depends on how you want to play I guess, I was going for a hard hitter kind of guy. I wanted his dice to hit as hard as possible. The unhinged would be nice but you have a turret so just make sure no one is getting in front of you. I'm going to try it out today and see what happens. Hopefully the agressor will draw the threat which they seem to because they are knew and fancy haha. Meanwhile kavil is sitting behind them licking his chops.

kavil and 2 hwks just won a championship in atlanta.

the combo of opportunist, blaster turret, and K4 dealt far more 5 hit attacks than i'd like to see.

super strong ship, as deadly as any phantom.

I will prolly try Kavil+marksmanship+agromech+exp interface+blaster turret for 4 dice attack with TL to spend immedietly and focus with crit. Comes out to a hefty 36 points but man will he hit hard. Pair him with an aggressor and a z95 maybe.

That sounds delicious. Do you think Agromech is a better pick here than Unhinged? You'll be taking stress from Interface, the green 3's might make it easier to clear that and it takes a point off the cost.

Also the green 3's make it hard to block him. Think of that Kavil if he bumps....

Ya it depends on how you want to play I guess, I was going for a hard hitter kind of guy. I wanted his dice to hit as hard as possible. The unhinged would be nice but you have a turret so just make sure no one is getting in front of you. I'm going to try it out today and see what happens. Hopefully the agressor will draw the threat which they seem to because they are knew and fancy haha. Meanwhile kavil is sitting behind them licking his chops.

Please post your game results here

I was gonna ask the same thing. I may also try that Kavil build soon, I'll try to remember to post it too.

Just ran a SC yesterday (18 entrants) where a 5 golds with autoblaster turrets aka "the wood chipper" just shredded the competition in 5 rounds Swiss and cut to top 4 without a single loss. Happy to see the Y-Wing on tables again.

I had a game tonight with 4x ps2 unhinged warthogs with ion, two of which were carrying seismic charges. It was glorious. The firespray was gone by the second round of concentrated fire, then the 3 binyare pirates went down in a glorious chain reaction. After a couple of rounds of jousting, I landed a seismic charge in the middle of the 3 z's. This was enough to destroy one, which triggered it's dead man's switch, which killed another, which triggered it's dead man's switch, which killed the last one.

All for the loss of 6 shields.

Best game I've had in ages. Welcome back y wing.

I tried a couple of Golds with BTL A4 + Autoblaster + Bombs on the weekend. They did well enough to make me want to try them again.

Bomb_1.jpg

About 30 seconds later it was joined by an Agressor with a damaged hull. :lol:

Edited by AllDeadDave

Not sure off the specific loadout, but a list with Palob, Torkil, and Kavil. Just won a sizeable store championship here in Georgia. Over 20 players. He's a regular at FCB, so we're putting him on the stream this Wednesday.

kavil and 2 hwks just won a championship in atlanta.

the combo of opportunist, blaster turret, and K4 dealt far more 5 hit attacks than i'd like to see.

super strong ship, as deadly as any phantom.

Just to be clear...this was Columbus, GA- about 100 miles southwest of Atlanta. Small detail, but it does matter to some ;)

I had a lot of fun at a small store tourney with 4 thugs, each with EU, Auto Turret, Unhinged and title.

I got 1st having faced:

round 1:

Scum Fet and Kath, both with recon spec, EU, at least one Ion cannon. Nail biting fight that came down to Fett with 1 HP and and a thug with 1 HP. Fett missed, Autoblaster didn't.

Round 2:

Yt-2400 with HLC and Tac Jam, Wedge and Luke. The Y's kept everyone jammed up for a round or 2, picking off luke first, then the 2400 and finally Wedge, loosing only one Y

Round 3: kath setup to toss 6 dice out the back, 2 z95s with deadman switchs and Pablo in a 290 with greedo

He wasn't expecting y's that moved that fast and in round 2, the Ys nuked the 2 z-95s, who promptly did damage to 2 of the ys (1 each) and 2 to Kath. Pablo then died very fast, lossing 1 Y to kath. Then a second Y was lost as kath was herded around and then was finally brought down.

A very fun series of games, typical start was 2 y's near each corner. Then which ever side the enemy goes after, you move those guys slow, and fly the other like bats out of heck to pincer them. People have the impression y's are slow, but with boost and the unhinged, they move very fast. Everyone had fun and were shocked at how well you can maneuver with the y's, and there are enough to block/force movement and have a good idea where things will end up to force range one attacks.

Drea + Unhinged + Torpedoes

I just won a tournament with a Drea, Warthog style build with R4-A11. Unending target locks for stress eat people up. Also, making them reroll their defense die is really good. Y-Wings are really good now.

Hmmm....I've thought about Drea with a Proton Torp, but not combined with R4-A11. That could mean some serious damage there. The TL lets you re-roll the hits. R4 makes sure they don't roll too well on their defense. You can probably do some high damage to high agility targets.

Drea + Unhinged + Torpedoes

I just won a tournament with a Drea, Warthog style build with R4-A11. Unending target locks for stress eat people up. Also, making them reroll their defense die is really good. Y-Wings are really good now.

Hmmm....I've thought about Drea with a Proton Torp, but not combined with R4-A11. That could mean some serious damage there. The TL lets you re-roll the hits. R4 makes sure they don't roll too well on their defense. You can probably do some high damage to high agility targets.

Some of us have done the thinking already :) Depending on how many points you have available in your list, I'd either go with Unhinged/ICT or go full bore with R4-B11/Proton Torpedo/ICT for maximum versatility. Really big spenders can add another torpedo, or even Failsafes if taking Flechettes. If you just want to stress your target, re-roll so you miss and do it again next turn.

Remember that every time you take stress to reacquire a TL, you can acquire a TL on anyone. With a big pile of stress building up you must switch to another target before the first one dies. Can't afford to break that cycle. Plenty more thoughts here:

http://immaterium.wordpress.com/2015/03/20/a-closer-look-at-drea-renthal/

Edited by Immaterium Press

That's a great article. It makes me want to run her with Palob. If you have a high agility ship, it will most likely have Focus. So, strip the Focus and make both your shots worth it more. Too bad you can't take Opportunist or that Proton Torpedo would be rolling 5 dice with a TL.

Too bad the title doesn't allow you to use turret after any attack. That would also be good to zap a Torpedo and then Ion Turret your opponent if they are left.

The BTL turret has also got me thinking Horton is a lot better now, too. You get to re-roll any blanks at R2-3. Of course, the prime range is 2, but re-rolling ALL blanks is nice.

Kavil + VI + Autoblaster Turret + Engine + Unhinged is loads of fun, and better than I expected, and pretty powerful vs lists without large ship turrets like Decimators and Falcons (maybe it works vs Outrider), and I'm unsure vs IG88. Kavil built like that really feels like a new, more powerful and agile Y Wing.

In general, I think the Turret Y Wings are generally weak to fast turrets and IG88, though a case can be made for Ion Turrets. It's just pretty easy for Falcons and Decimators to either kite at range 3, or murder the Y Wing range 1 with the bonus Attack dice that the Y wing doesn't get.

Drea + Unhinged + Torpedoes

I just won a tournament with a Drea, Warthog style build with R4-A11. Unending target locks for stress eat people up. Also, making them reroll their defense die is really good. Y-Wings are really good now.

Hmmm....I've thought about Drea with a Proton Torp, but not combined with R4-A11. That could mean some serious damage there. The TL lets you re-roll the hits. R4 makes sure they don't roll too well on their defense. You can probably do some high damage to high agility targets.

Some of us have done the thinking already :) Depending on how many points you have available in your list, I'd either go with Unhinged/ICT or go full bore with R4-B11/Proton Torpedo/ICT for maximum versatility. Really big spenders can add another torpedo, or even Failsafes if taking Flechettes. If you just want to stress your target, re-roll so you miss and do it again next turn.

Remember that every time you take stress to reacquire a TL, you can acquire a TL on anyone. With a big pile of stress building up you must switch to another target before the first one dies. Can't afford to break that cycle. Plenty more thoughts here:

http://immaterium.wordpress.com/2015/03/20/a-closer-look-at-drea-renthal/

Great article. One other fun part of using her with the R4-B11 is that, should you know she'll be killing her target that turn, you can spend the target lock to reroll zero defense dice. That will allow her to take a stress to reacquire it on another target for later.

Dace Bonearm also makes a great wingman for Ion Y-Wings. His ability works on enemy targets out to range 3, so he can still deal damage to enemies outside of the range of his own turret.

Great article. One other fun part of using her with the R4-B11 is that, should you know she'll be killing her target that turn, you can spend the target lock to reroll zero defense dice. That will allow her to take a stress to reacquire it on another target for later.

Dace Bonearm also makes a great wingman for Ion Y-Wings. His ability works on enemy targets out to range 3, so he can still deal damage to enemies outside of the range of his own turret.

Thanks! And yes, sometimes the R4-B11 droid is nice for just one more opportunity to trigger Drea's text and acquire a TL on someone else :)

I'm still not sold on Dace though. He has a similar effect to Jan (+1 damage for a stress) but I'm not convinced that spending that many points to make ion slightly more damaging is worth it. Especially when Y-wings really struggle to hit squints and 88s with their ICTs in the first place; a larger number of attack dice would be more helpful than a second damage point when they do hit. In most cases I think the other HWK pilots would be more useful (and cheaper).

Dace is probably my least favorite of the named pilots so far in S&V. When you're the highest price "ace" from a ship's available pilots, the standards are a bit higher :D

What about Dace combined with Kavil w/ Ion Turret?

Kavil with ion is sort of pointless because he does a maximum of 1 damage

you also don't need another ion sort for Dace because his ability works on himself because it trigger is "when an enemy ship receives an ion token" and he can run an ICT (and also a K4 security droid to mitigate the many many times he'll have to perform green maneuvers)

Well....not pointless if you are facing a lot of autoceptors like Soontir. Then it's worth it to do more damage with Dace.

Kavil with ion is sort of pointless because he does a maximum of 1 damage

I wouldn't say that, as despite your username increasing the number of dice you roll will definitely help if you're trying to ionise high agility ships...

Kavil with ion is sort of pointless because he does a maximum of 1 damage

I wouldn't say that, as despite your username increasing the number of dice you roll will definitely help if you're trying to ionise high agility ships...

the point cost associated with Kavil leads me to believe he's not worth it for just one damage + ion tokens

might as well try for the blaster turret at that point or, given the nature of green dice, auto-blaster