So its still the same old Y wing?

By bmwrider, in X-Wing

After reading replies to my last post about the Y wing it occured to me that players may not be using the Y wing for the same role as before with no interest

in the new pilots.

Does any have a favorite build for non generic pilots?

Or do you prefer the generic ion?

If everyone is only using ion turret....

Drea Renthal take a stress get a target lock, ion turret doesn't really need TL.

Kavil rolls +1 red die again not a big deal for ion turret

Edited by bmwrider

I've seen lots of players running Kavil with success, but it seems as though he is the only new card that is getting a lot of play. Lots of experimenting has led to the general abandonment of the agromech, the title, and the autoblaster turret. Mostly just generics from both factions with ion turrets, and the occasional Kavil.

I think I'll always like Kavil with autoblaster and an engine upgrade for zone control, but I don't fly in tournaments so take that with a grain of salt. It makes them more interesting for me, since I would always fly generics with ICTs before Scum.

Also, when it's paired with my wild card Palob-Opportunist-K4 Security Droid Offensive HWK, and maybe two Scyks or Z-95s or Kath Scarlet then it just increases the fun!

Lots of experimenting has led to the general abandonment of the agromech, the title, and the autoblaster turret.

You must be hanging out with different people than I am. The R4 Agromech, BTL-A4 title, Autoblaster Turret, and Bomb Loadout all seem to see lots of play and lots of conversation.

Kavil + Blaster Turret + R4 (usually with Engine Upgrade, because I love that card)

Drea + Unhinged + Torpedoes

Still trying to decide which EPT to use with Kavil. I've discarded Predator (for now) because it's overkill with his free TL.

Drea works great with the Torps, at least for me. I like the Unhinged for better stress clearing.

Definitely not the same old ywing. But the generics are still more effective in pairs. The named pilots I have barely seen at all. Always bottom tables.

Lots of experimenting has led to the general abandonment of the agromech, the title, and the autoblaster turret.

You must be hanging out with different people than I am. The R4 Agromech, BTL-A4 title, Autoblaster Turret, and Bomb Loadout all seem to see lots of play and lots of conversation.

Same with my circles. I'm BTL 4 Life

After my store championships, I'd have definitely liked to have had a mulligan with my A4s sporting auto blasters rather than ion cannons.

Locally, I've seen a lot of generics with A4 and Ion Cannon Turret.

I just won a tournament with a Drea, Warthog style build with R4-A11. Unending target locks for stress eat people up. Also, making them reroll their defense die is really good. Y-Wings are really good now.

Thug life is 5x Syndicate Thugs with Auto Blaster turret. Seen that a few times.

I've seen Rebels use the title and R3-A2 to double stress ships in 1 round.

Love 4 Y's with unhinged astromech...turning all those 3s to green makes people guess now

I think I'll always like Kavil with autoblaster and an engine upgrade for zone control, but I don't fly in tournaments so take that with a grain of salt. It makes them more interesting for me, since I would always fly generics with ICTs before Scum.

Also, when it's paired with my wild card Palob-Opportunist-K4 Security Droid Offensive HWK, and maybe two Scyks or Z-95s or Kath Scarlet then it just increases the fun!

I like your ideas man, I will try this with casual play for sure.

Edited by bmwrider

Definitely not the same old ywing. But the generics are still more effective in pairs. The named pilots I have barely seen at all. Always bottom tables.

Does everyone see the same where they play?

After my store championships, I'd have definitely liked to have had a mulligan with my A4s sporting auto blasters rather than ion cannons.

How can anyone get a Ys dial to manage range one?

ICT + title is VASTLY different to good old y wing

Anyway, I've been running a pair of auto-Blasters with a mangler scyk and Guri, and they do great work controlling space and directing arc dodgers into one another or into the other two ships.

Problem is they don't leave much room against Paul heaver's fattie and friends specifically, since they suck ass against the miniswarm and han is just stupid versus my awful green dice.

Not sure how to remedy that.

outside of hyper accurate han and PS 2-4 bandits, guri and the mangler just tear through academy ties and pirates and other chaffe so they affect the thugs far less.

Edited by ficklegreendice

ICT + title is VASTLY different to good old y wing

How do you mean? because it can't hit outside its arc and the first shot will miss all high agility ships?

Or do you mean in a good way some how? I am hoping for this answer, please share your build.

kavil and 2 hwks just won a championship in atlanta.

the combo of opportunist, blaster turret, and K4 dealt far more 5 hit attacks than i'd like to see.

super strong ship, as deadly as any phantom.

I will prolly try Kavil+marksmanship+agromech+exp interface+blaster turret for 4 dice attack with TL to spend immedietly and focus with crit. Comes out to a hefty 36 points but man will he hit hard. Pair him with an aggressor and a z95 maybe.

Thug life is 5x Syndicate Thugs with Auto Blaster turret. Seen that a few times.

I've seen Rebels use the title and R3-A2 to double stress ships in 1 round.

I was fairly certain Thug Life was supposed to be 4x Syndicate Thugs with ICT, R4 Agromech and the Title.

That's not the build I was presented with. It's probably anything with just Syndicate Thugs is referred to as thug life at the moment.

I will prolly try Kavil+marksmanship+agromech+exp interface+blaster turret for 4 dice attack with TL to spend immedietly and focus with crit. Comes out to a hefty 36 points but man will he hit hard. Pair him with an aggressor and a z95 maybe.

That sounds delicious. Do you think Agromech is a better pick here than Unhinged? You'll be taking stress from Interface, the green 3's might make it easier to clear that and it takes a point off the cost.

Has anyone tried a rebel build with the BTL-A4 title, autoblaster turret and R7-T1?

The synergy of additional turning movement and a TL seems like it would work pretty well...

Edited by Hedgehogmech

I like the unhinged mech over the others. Making your 3 moves Green gives you the opportunity to get the ships into position quickly. If your opponent sets up to joust, you can do a strait 4 (red) on turn 1, then ANY 3 move on turn 2...clearing stress...while getting right in his face. One of the main comments I'm always hearing is how maneuverable this combination is. Once locked in; except for just running and boosting away; players have a hard time getting away before multiple Blasters chew them up. Keeping the ships together is key. It lets you set up multiple bump points that your target either cant avoid, or cant get out of range 1. If he's a low agility, the main guns give you the chance for more damage. If he's a high agility ship, the Blasters don't care. I usually lose 30-40 percent of my ships if I win (if my games off or I suffer dice fail, I usually have 1 ship left when time is called...32-40 damage over 4-5 ships is hard to chew through in an hour).