So reading the rules - am I right in thinking that if a ship performs an anti squadron attack, say the side arc of the Neb-B if there are 3 Squadrons within that arc I get to shoot at all 3 of them with that attack (One after the other)? As in the rule book it states you may "Target one enemy hull zone, or one or more squadrons"
Edited by KovuTalliAnti-squadron attacks.
Yes, you may attack all Squadrons within that arc that are legal targets for your shots. Which is why the Nebulon is fantastic at being an anti fighter.
Learn To Play
Page 15:
Attacking Squadrons with a Ship
Cheers Barty just wanted to confirm this.
@Deathseed, well aren't you just a fun person. The game has been out all of 2 days and it is easier to miss/misread a part in the text I just wanted to confirm I was right. No need to be a **** about it ![]()
Cheers Barty just wanted to confirm this.
@Deathseed, well aren't you just a fun person. The game has been out all of 2 days and it is easier to miss/misread a part in the text I just wanted to confirm I was right. No need to be a **** about it
Easy mistake to make but I thought I'd point it out.
Edited by Beatty
He wasn't telling you to learn to play he was quoting the page number from the "Learn To Play" guide from the box set.Cheers Barty just wanted to confirm this.
@Deathseed, well aren't you just a fun person. The game has been out all of 2 days and it is easier to miss/misread a part in the text I just wanted to confirm I was right. No need to be a **** about it
Easy mistake to make but I thought I'd point it out.
What he said.
I was quoting the name of the rule book.
Please redirect your outrage to FFG for telling you to Learn To Play ![]()
Also, it is one 'attack', but you fire on each squadron individually... Just mentioning it as I missed that for the first 15 mins m'self...
The question is what happens if you concentrate fire. As the additional dice is rolled AFTER the attack do you roll it against each squad or only one squad?
The question is what happens if you concentrate fire. As the additional dice is rolled AFTER the attack do you roll it against each squad or only one squad?
Only one squad, so you would save it for using against a Hero squadron, or a squadron of really nasty bombers, or your "second" attack that targets a capital ship.
You resolve each shot against squadrons one-by-one, so CF token or dial will still only affect one dice
That's what I thought.
He wasn't telling you to learn to play he was quoting the page number from the "Learn To Play" guide from the box set.Cheers Barty just wanted to confirm this.
@Deathseed, well aren't you just a fun person. The game has been out all of 2 days and it is easier to miss/misread a part in the text I just wanted to confirm I was right. No need to be a **** about it
Easy mistake to make but I thought I'd point it out.
What he said.
I was quoting the name of the rule book.
Please redirect your outrage to FFG for telling you to Learn To Play
Ah my bad
I take back what I said about being a ****, sorry. Happens when reading text on the internet sometimes - "Mistranslation" ha ![]()
Yeah with two reference books we need some initials for page quotes
RR - rules reference book
LTP - learn to play reference book
That might avoid offending people
Edited by InvisibleCalmHe wasn't telling you to learn to play he was quoting the page number from the "Learn To Play" guide from the box set.Cheers Barty just wanted to confirm this.
@Deathseed, well aren't you just a fun person. The game has been out all of 2 days and it is easier to miss/misread a part in the text I just wanted to confirm I was right. No need to be a **** about it
Easy mistake to make but I thought I'd point it out.
What he said.
I was quoting the name of the rule book.
Please redirect your outrage to FFG for telling you to Learn To Play
He wasn't telling you to learn to play he was quoting the page number from the "Learn To Play" guide from the box set.Cheers Barty just wanted to confirm this.
@Deathseed, well aren't you just a fun person. The game has been out all of 2 days and it is easier to miss/misread a part in the text I just wanted to confirm I was right. No need to be a **** about it
Easy mistake to make but I thought I'd point it out.
What he said.
I was quoting the name of the rule book.
Please redirect your outrage to FFG for telling you to Learn To Play
Ah my bad
I take back what I said about being a ****, sorry. Happens when reading text on the internet sometimes - "Mistranslation" ha
No harm, no foul. ![]()
Next game they make I bet they'll simply title their manual "RTFM"... I'm sure that wont cause any miss-understandings in the forums.
He wasn't telling you to learn to play he was quoting the page number from the "Learn To Play" guide from the box set.Cheers Barty just wanted to confirm this.
@Deathseed, well aren't you just a fun person. The game has been out all of 2 days and it is easier to miss/misread a part in the text I just wanted to confirm I was right. No need to be a **** about it
Easy mistake to make but I thought I'd point it out.
What he said.
I was quoting the name of the rule book.
Please redirect your outrage to FFG for telling you to Learn To Play
And LOL ![]()
So I have a related question. When firing at squadrons it says:
"When a ship attacks a squadron, it can perform one attack against each squadron inside the firing arc and at attack range of the attacking hull zone. Each attack is resolved separately"
and then later the rules state
"The attacker’s armament indicates the color and number of dice that can be used during an attack. Anti-squadron armament is used when attacking a squadron. Battery armament is used when attacking a ship."
So my question is do you use the range of the longest range weapon on that fire arc or do you always use the Blue range since that is what the anti-squadron die is?
So I have a related question. When firing at squadrons it says:
"When a ship attacks a squadron, it can perform one attack against each squadron inside the firing arc and at attack range of the attacking hull zone. Each attack is resolved separately"
and then later the rules state
"The attacker’s armament indicates the color and number of dice that can be used during an attack. Anti-squadron armament is used when attacking a squadron. Battery armament is used when attacking a ship."
So my question is do you use the range of the longest range weapon on that fire arc or do you always use the Blue range since that is what the anti-squadron die is?
As long as the dice depicted in the anti-squadron armament are blue, you use blue range.
Edited by kerokoSo I have a related question. When firing at squadrons it says:
"When a ship attacks a squadron, it can perform one attack against each squadron inside the firing arc and at attack range of the attacking hull zone. Each attack is resolved separately"
and then later the rules state
"The attacker’s armament indicates the color and number of dice that can be used during an attack. Anti-squadron armament is used when attacking a squadron. Battery armament is used when attacking a ship."
So my question is do you use the range of the longest range weapon on that fire arc or do you always use the Blue range since that is what the anti-squadron die is?
I'm not familiar with any previews or leaked information for unreleased ships. Everything that comes in the core set has blue dice for their anti-squadron armament.
Whenever a ship attacks, no matter the target, they can attack at the maximum range allowed by their dice, and they can roll all available dice at the range they are firing at.
So right now, all ships that are out can target all squadrons at medium or close range, and can use their blue anti-squadron dice against them.
The possible card released for Vader in his TIE has an anti-squadron of 3 blue and 1 black, so I expect other ships to follow with black dice for AS armament. I can't imagine black dice being nice for the recipient...
The possible card released for Vader in his TIE has an anti-squadron of 3 blue and 1 black, so I expect other ships to follow with black dice for AS armament. I can't imagine black dice being nice for the recipient...
Actually, against fighters, black dice are less useful than blue dice, since you don't count the critical icons as damage.
Edited by Vlad3theImpaler
The possible card released for Vader in his TIE has an anti-squadron of 3 blue and 1 black, so I expect other ships to follow with black dice for AS armament. I can't imagine black dice being nice for the recipient...
Actually, against fighters, black dice are less useful than blue dice, since you don't count the critical icons as damage.
The only crit results on black dice are on sides with hit results though (hit + crit), so even ignoring the crit (and second hit "count" it would cause) they still hit 75% odd of the time I think it was. We worked out the stats due to the A-Wing having a black die against capital ships
Edited by MaverickNZAnd if my sources are correct for the Vader spoiler, his pilot ability is that, when attacking, his crits count as hits. So black dice just got a LOT more potent for him.
Does the Concentrate Fire command work by adding a dice to your anti-squadron amount as well?
Does the Concentrate Fire command work by adding a dice to your anti-squadron amount as well?
Yes, but only against one squadron, you don't get the extra dice against all targetted squadrons in the arc.
Following the logic that each attack against each squadron is a separate attack within a single attack action? That said, where does it say the concentrate fire command (Dial) only applies to a single attack and not all the attacks made that turn? Does it not apply to both attack actions made by the ship that turn? I ask because I have been looking through the rules reference, and I can't find anything limiting the order to one attack. Only the token is limited by what I can see.
Edited by Wes Janson