Advantage and Disadvantage?

By doktor grym, in Star Wars: Edge of the Empire RPG

I did a search here about spending advantage and disadvantage. I saw a post stating you can't purchase an option more than once except the recover strain/deal strain. However, where is this stated in the rulebook? I looked through all the section, went through the errata and still have not seen that stated.

I also have another question, lets say because of initiative a number of PCs have gotten to go and generated enough advantages to place 3 setback dice on the targeted NPC, so when it acts it will have 3 of them. But lets say that is a group of minions, this should be perfectly legal rules wise to happen. I just wanted to be sure.

KSW

I did a search here about spending advantage and disadvantage. I saw a post stating you can't purchase an option more than once except the recover strain/deal strain. However, where is this stated in the rulebook? I looked through all the section, went through the errata and still have not seen that stated.

There are statements under some of the in-combat expenditure options on p. 206 that say "this option may be selected more than once." As only some options have this language, it's implicit that not all options can be selected more than once on a given roll/set of results. The only thing you can select multiple times is Strain recovery.

Note however that you CAN spend 1 Adv to give a B to the "next acting character" and then spend 2 Adv to give that specific character another B.

Thanks, I wasn't quite sure, I know some say they can be selected multiple times, but as I hadn't read an exact rule(s) I wanted to be certain. We were playing the starter box adventure and as GM, I had only read through the starter rules and some sections of the EotE core book. When I looked at the sections(4 or so) dealing with spending advantage and disadvantages, I hadn't noted any multiple restriction buying. As we are just getting into the system I wanted to avoid an uncertain issues. As a very long time rpg gamer [35+ years] and a lot of systems, I think a simple clarification would of nipped this in the butt.

Thanks again!

As far as the application of setback dice to a target, that is a correct interpretation? I don't know how often this may happen, but my fellow gamers are very old school like myself and very crafty. They might use that option.

KSW

As far as the application of setback dice to a target, that is a correct interpretation? I don't know how often this may happen, but my fellow gamers are very old school like myself and very crafty. They might use that option.

KSW

You can only spend Advantage to add Setbacks to an enemy once per set of roll results.

The only enemy-affecting option you can pick multiple times is inflicting Strain when they roll multiple Threat.

Ok, got that, what I'm asking is if three PCs each had two advantages on a target, i.e. 3 seperate rolls each resulting in at least two advantages, they could each chose to apply a setback die to said target.

KSW

Yes, as the rules for spending advantages are per-combat-roll. It's also why I think they cleverly avoided multiple combat rolls per character.

I have been letting players spend their advantages however they can cleverly think of using them. Though I think some have taken to using this to just push all their advantages into boost dice waves. Had some players with 5-7 advantage giving the next character 5-7 boost dice. Still hilarious when they failed, but I may be re-evaluating that decision in future encounters.

Had some players with 5-7 advantage giving the next character 5-7 boost dice.

If you go by the book, there's actually a limit on how many Boost dice could be passed on. I think it's like 1 Boost to the next player for 1 Advantage, and 1 Boost to a specific player for 2 Advantage, and that's it without going into big/elaborate narrative effects that could potentially add a few more.

It doesn`t actually say there is a limit, what it does say (after some digging) is that a player may use advantages or triumphs for the results listed in the 'using advantage and triumph in combat' chart. If you look carefully the only one that says it can be selected more than once is recovering strain.

Sometimes I get mixed up when it doesn`t specifically say there is a rule for or against something, just that it is worded in such a way that it implies a rule. Too used to 3.5 and Pathfinder their many many references and clarifications.

"Threat"

"Threat"

It seems like this is the hardest thing to remember! Every game I've played in this system--dozens of sessions in multiple groups across the last two years, I don't think there's ever been a table where everybody could remember those symbols are called 'threats' :)

It's not the biggest thing in the world, it's just kind of funny. They're not 'disadvantages', they're not 'setbacks', they're 'threats'... :)

The fact that they were called "Disadvantages" is Beta didn't help. :P

Every game I've played in this system--dozens of sessions in multiple groups across the last two years, I don't think there's ever been a table where everybody could remember those symbols are called 'threats' :)

My group calls Advantages "soul-patch Rastas", or "Bob Marleys"...you have to view them upside down...