I just had a delicious cheeseburger on sourdough toast, called a patty-melt 'round these parts.
Oddly, that inspired a fleet.
After the Raider drops, we have this beastie:
4xTempest Squadron Pilots
+ TIE X/1 Title
+ Accuracy Corrector
+ Cluster Missiles
.-=25 Each=-.
Check it:
With a (free) Accuracy Correcter, the TIE Advanceds of this list only ever need to do one offensive action all game: the Target Lock on their Cluster victims.
Even at Range 1, a Target-Lock could only add +1 damage, and does so fairly rarely. Might as well go with a Focus you'd be okay using defensively.
Even so, you can take the 5 hp with 3 agility, and use your actions to improve survivability for the rest of the game, confident that you'll always be able to confront your opponent's green dice with 2 hit results per attack.
The true terror, though, is in that Cluster-Missile barrage. In that round, your victim is going to be faced with having to dodge an expectation of 17 damage (3 die attacks have a 1/8 chance of coming out with 3 natural damage, and you're throwing out 8 3-die attacks. Everything else is going to deal a minimum of 14 damage).
Like I said in the title: Melt 'em.
That's enough to annihilate Fat Han.
That's a guaranteed kill on a Decimator, excepting only Kenkirks or Decis with Hull/Shield upgrades.
In other words, if 21 points is a good buy for a Tempest with AC, then this is 16 points worth of missile that are going to destroy 50-60 points of opponent. Which is tasty.
This fleet should fair well against Swarms too, although there will be several dozen exchanges of fire in which neither side is dealt damage.
Double Aggressors and anything dealing with Superfighters is going to be problematic for it, though. You'll actually have to predict flightpaths and arc-dodge in those fights. Alas.