one fist can only use one hand and he rolls an extra green and red dice-am i right?
one fist can only use one hand and he rolls an extra green and red dice-am i right?
Only 1 hand for equipping items.
No matter what action he declares in his turn, he can do 1 extra melee attack with the hook - red+green+blacks (from melee trait)
Biernath_John said:
Only 1 hand for equipping items.
No matter what action he declares in his turn, he can do 1 extra melee attack with the hook - red+green+blacks (from melee trait)
i dont understand
if i have a sword and i declare an advanced action- how do i use the ability?
if i declare run- do i use the ability also?
oren said:
Biernath_John said:
Only 1 hand for equipping items.
No matter what action he declares in his turn, he can do 1 extra melee attack with the hook - red+green+blacks (from melee trait)
i dont understand
if i have a sword and i declare an advanced action- how do i use the ability?
if i declare run- do i use the ability also?
One Fist has a unique ability in that he can always attack with his hook (call it a swipe whatever) and rolls red/green/melee trait
If you delare an "advance" and have a sword, he does the normal move/attack with the sword and then can attack again with his hook.
If you declare a "run", he moves twice and can attack with his hook.
If you declare a "battle", he attacks twice with the sword and then can attack again with his hook
Note that the hook attack does not benefit from surges the way the sword will. Also, it counts as a Melee attack so any skills that affect Melee attacks come into play.
He's one of my favorite characters!
So his melee-trait actually helps with this as well?
We always played that he would attack ONLY with the 2 dice (red & green - no extra black dice)...
Besides this, he is indeed a sweet Hero with this ability.
Shmoozer said:
So his melee-trait actually helps with this as well?
We always played that he would attack ONLY with the 2 dice (red & green - no extra black dice)...
Besides this, he is indeed a sweet Hero with this ability.
The card specifies that it's a "melee attack". The rules specify "When a hero makes a
melee attack, he adds a number of power dice to his roll equal to his melee trait."
I've not found nor seen anything that contradicts this... now you can enjoy One Fist even more!
Oboewan said:
Shmoozer said:
So his melee-trait actually helps with this as well?
We always played that he would attack ONLY with the 2 dice (red & green - no extra black dice)...
Besides this, he is indeed a sweet Hero with this ability.
The card specifies that it's a "melee attack". The rules specify "When a hero makes a
melee attack, he adds a number of power dice to his roll equal to his melee trait."
I've not found nor seen anything that contradicts this... now you can enjoy One Fist even more!
+1
Oboewan said:
Shmoozer said:
So his melee-trait actually helps with this as well?
We always played that he would attack ONLY with the 2 dice (red & green - no extra black dice)...
Besides this, he is indeed a sweet Hero with this ability.
The card specifies that it's a "melee attack". The rules specify "When a hero makes a
melee attack, he adds a number of power dice to his roll equal to his melee trait."
I've not found nor seen anything that contradicts this... now you can enjoy One Fist even more!
Well spoken from the person with the One-Fist-Avatar!
Now indeed i can enjoy him even more!