A few questions

By Axalara, in Arkham Horror Second Edition

Begginer in AH,just have a few questions:

1.Exsactly what can you trade between investigators??? I know that you can trade money,unique,common items and spells,but can you trade clue tokens or gate and monster trophies ???

2.Do abilities like Ashcan Pete's "Scronge" work when drawing starting equipment ???

3.Does Shubb-Niggurath's power work while spending monster trophies ???

That's about it,answers would be appreciated.

Axalara said:

Begginer in AH,just have a few questions:

1.Exsactly what can you trade between investigators??? I know that you can trade money,unique,common items and spells,but can you trade clue tokens or gate and monster trophies ???

2.Do abilities like Ashcan Pete's "Scronge" work when drawing starting equipment ???

3.Does Shubb-Niggurath's power work while spending monster trophies ???

That's about it,answers would be appreciated.

1. Just Money, Common, Unique and Spells. Clue tokens are only allowed to be traded by SOME RARE investigators, and monster trophies are never traded.

2. Yes, abilities work on starting equipment.

3. Sorry but I don't exactly understand that question.

Hope I helped

Used Shubby for my first game,lost in final battle.Not enough monster trophies.

Used Hastur for my second,won by gate closure.

Defeated Nyarly and Ithaqua in Final Battle.

My fifth was Azathoth,lost to him becouse of lousy items and OW encounters.Simply couldn't win.

Btw,that last question: I meant,becouse Shubby provides 1 extra toughness,does that make monster trophies worth more ???

Axalara said:

Btw,that last question: I meant,becouse Shubby provides 1 extra toughness,does that make monster trophies worth more ???

yes, it works like a continuous environmental effect

thnx very much

dj2.0 said:

Axalara said:

Btw,that last question: I meant,becouse Shubby provides 1 extra toughness,does that make monster trophies worth more ???

yes, it works like a continuous environmental effect

Ironically stated by a guy whose avatar is on the Spirit Vessel card: all monster trophies have +1 toughness when spending them. Ironic because it's one of the only times monster tougness is modified for spending only.

True,so true ......

I'd say the Ancient ones are split into 4 weaks and 4 strongs

Weaks:

*Nyarlathotep

*Ithaqua

*Yig

*Azathoth

Strongs:

*Cthulhu

*Shub-Niggurath

*Hastur

*Yog-Sothoth

I suggest playing with the weak 4 until you get the hang. Starting with Shubby wasn't a good idea.

I played Shub in my very first game, randomly drawn. We were crushed :-D

I had Azathoth first game, got delayed twice in other world encounters, got LiTaS twice, got monster surged THREE TURNS IN A ROW. You can tell what happened.

My first game ever was against Yig.. lost in final battle...

Then my second game was against old Shub, we dominated that game and I think when reaching 6 seals the doomtrack was at 2 and terror at 0..

Axalara said:

2.Do abilities like Ashcan Pete's "Scronge" work when drawing starting equipment ???

p. 5 of the rule book

"9. RECEIVE RANDOM POSSESSIONS
Each investigator sheet may indicate that the investigator
receives one or more random possessions. Each player,
beginning with the first player and continuing clockwise,
draws the indicated number of cards from the
appropriate decks, as listed on his investigator sheet in
the “Random Possessions” area.

Note: Abilities that affect drawing cards from the card
decks, such as Monterey Jack’s Archaeology ability, do
work when drawing random possessions at the start of
the game.
"

As per rules, those special drawing abilities work with random possessions.

Knuckles Eki said:

1. Just Money, Common, Unique and Spells.

There are at least 2 further things that can be traded

  • The deputy's revolver and the petrol waggon count as items, too.
  • I guess the exhibit items from the Curse of the Dark Pharaoh expansion also count as items, and therefore are tradable ... well, afaIk there's no clarification, but hey, at least they're called exhibit items. ^^
  • Was there a clarification wether The White Ship from the Kingsport Horror expansion is tradable? I think not, but who knows?

Heh, I only got the vanilla version, so no Exhibits for me.

Yeah Deputy's stuff is tradable, since they are items.

Talking about Unique Items, with the big dilution that adding all the tiny expansions PLUS one own does to the decks, is that some kind of official-normal ruling that saying you can choose between a unique or exhibit item whenever you are meant to draw a unique ? its mentionned on the cotdp rules booklet, but, well... I wasn't sure that it makes actual thematic sense.

Svavelvinter said:

I think when reaching 6 seals the doomtrack was at 2 and terror at 0.

So you drew all four Elder Signs and probably Find Gate, and all your Mythos draws after the initial six gates were seal bounces. Yeah, I imagine most people win the one game in a million where that happens.

Another one: If a gate opens by an encounter, does that add a doomer to the track ???

Axalara said:

Another one: If a gate opens by an encounter, does that add a doomer to the track ???

Yes. Basically anytime a gate opens, add a doomer (exception being gate burst of course; gotta have an exception cool.gif ).

Dam said:

Axalara said:

Another one: If a gate opens by an encounter, does that add a doomer to the track ???

Yes. Basically anytime a gate opens, add a doomer (exception being gate burst of course; gotta have an exception cool.gif ).

Yes, but that's a very important exception. Gate bursts are nasty enough as they are. At least when they don't add a doom token, it would buy you another round against Atlach-Nacha llorando.gif

Hem said:

Talking about Unique Items, with the big dilution that adding all the tiny expansions PLUS one own does to the decks, is that some kind of official-normal ruling that saying you can choose between a unique or exhibit item whenever you are meant to draw a unique ? its mentionned on the cotdp rules booklet, but, well... I wasn't sure that it makes actual thematic sense.

To my knowledge there is no official rule. I play a house rule which states that if an encounter says to draw a unique item (and you don't need to pay for it), then roll a die. On a 1, you pull from the exhibit deck. Otherwise, you pull from the unique item deck. I don't do this when $$ is mentioned since there is no cost listed for exhibit items.

Sometimes I just mix in the Exhibit items with the Unique items. Players always have a choice to ignore the Exhibit item without looking at it. They get to look at it after they've refused it. Emily loves exhibit items. I can't say I do. We put a value of $6 on them if that comes up.

Ok thanks guys, we thought about that yesterday, we will mix them together. And for the value, well... we'll see.

Hem said:

Talking about Unique Items, with the big dilution that adding all the tiny expansions PLUS one own does to the decks, is that some kind of official-normal ruling that saying you can choose between a unique or exhibit item whenever you are meant to draw a unique ? its mentionned on the cotdp rules booklet, but, well... I wasn't sure that it makes actual thematic sense.

That just means that a card which allows you to draw an exhibit item usually offers you to draw a unique item instead, if you prefer. However, unless the card explicitely says so, there is no choice between drawing a unique item or exhibit item.