One of the things I do with Boost dice is to award them for narrative-enhancing roleplaying in skill checks. Example: If someone says "negotiations have failed, I hit him with my club", that's just a straight attack roll. But if someone says "negotiations have failed. I turn away as if I going to walk off, keeping the club down by my side and out of sight, but then I pivot back and try to catch him with a surprise hit", then I'll let them throw a Boost die in the pool. Not just to represent the surprise nature of the attack, but also to award the player for getting into it and helping build the narrative.
So here's the change I'm considering. If the pool already has a Setback die in it for some reason, and the player does some 'narrative enhancing' to earn a Boost die, I'll give them the choice of either adding the Boost or removing a Setback. Seems like it would be roughly the same, mathematically (although I admit I'm not an expert), and it might make it easier to calculate results.
So, math experts, what are your thoughts? I'm I breaking anything? Did I already break something? Will I ever be able to play piano again?