Disappointing realization with firing arcs.

By rowdyoctopus, in Star Wars: Armada

When firing, you draw a line from yellow dot to yellow dot. On the defending ship, if that line crosses the borders of their hull zone, the line of fire is blocked. Simple enough.

However, with the attacking ship, their hull zone borders continue out infinitely to form a firing arc. This means the target yellow dot will be on one side of that line or the other (or in rare circumstances, directly on it).

Ignoring the instances when the target yellow dot is on the line, this eliminates the possibility for one ship to focus fire onto one hull zone of an opposing ship. The target dot can only ever be inside one arc.

I'm not sure how I like this. I guess it will just force me to change how I approach things. I hadn't realized this implication until I actually started playing. Until that point, my goal, when possible, was to line things up so multiple hull zones can focus fire on a single zone. This is essentially impossible. Definitely changes my strategy.

But the attackers arcs do not block line of sight. Check the reference sheet under line of sight, bullet point 7

Also ships like victory and corvette their arcs are not corner to corner so you end up with many possibilities. But it is possible to shoot two hull zones at a single hull zone on a defender.

Edit

Just got out my ships, you can easily see this in action put the frigate in front arc of the vsd and to the side and you can see that it is easy to line the front and side arc to target the vsd front zone. Both front and side arcs have the victory in arc, both yellow dots can trace a line to the vsd front arc so good to set two firing solutions.

If I could embed a photo I would.

Edited by Chris Taylor

I initially thought like you did, but it is nealry impossible.

Multiple zones can be targeted by one zone, however that is not true in the reverse because of the firing arc. The target hull zone can only be in a single firing arc. A ships firing arcs do not overlap.

Look at page 14 of the Learning to Play book. They have an example for measuring range and firing arc.

If you ignore the arc, you could draw a straight line from the VSD's front and left hull zones to the front of the CR90's front hull zone without crossing any hull zone border lines on either base. However, the CR90 is NOT within the front firing arc of the VSD, only the left hull zone has the CR90 in arc.

Edited by rowdyoctopus

When firing, you draw a line from yellow dot to yellow dot. On the defending ship, if that line crosses the borders of their hull zone, the line of fire is blocked. Simple enough.

However, with the attacking ship, their hull zone borders continue out infinitely to form a firing arc. This means the target yellow dot will be on one side of that line or the other (or in rare circumstances, directly on it).

Ignoring the instances when the target yellow dot is on the line, this eliminates the possibility for one ship to focus fire onto one hull zone of an opposing ship. The target dot can only ever be inside one arc.

I'm not sure how I like this. I guess it will just force me to change how I approach things. I hadn't realized this implication until I actually started playing. Until that point, my goal, when possible, was to line things up so multiple hull zones can focus fire on a single zone. This is essentially impossible. Definitely changes my strategy.

But that's just how firing arcs "work" bothe here and in X-Wing: an enemy's ship/squad might be within rang but is also has to be in arc. No surprises there IMO

The agitated eight-tentacled gent is correct.

When targeting you use the firing arc lines to the yellow dot, NOT yellow dot to yellow dot.

Therefore a target hull zone can only ever be in one of the firing ships arcs.

Its not a bad thing either. It means you may be forced to think about ship movement both to get the best attack results and to minimize damage to yourself. If it wasn't the case it would get boring quickly.

Absolutely not a bad thing. And it's not like attacking a different arc is useless anyway, it just makes it a little harder to punch through and means you need to co-ordinate ships together.

Oh, I'm not saying its bad.

I was disappointed because I was wrong and it means I have to adjust my strategy. Granted I hadn't invested a lot in this strategy, just means I'm making adjustments.

seeing as we're on the topic i have a question i'd like to bring up that confuses me a little bit

the scenario i'm referring to is I'm targeting my opponents hull zone (at least a portion of it anyways) that is in my firing arc, however the line of sight from yellow dot to yellow dot passes over the firing arc

can i still shoot it?

or does the opposing yellow dot in the hull zone i'm targeting need to clearly be within the firing arc to make it a legal target to shoot?

Edited by executor

The agitated eight-tentacled gent is correct.

When targeting you use the firing arc lines to the yellow dot, NOT yellow dot to yellow dot.

Therefore a target hull zone can only ever be in one of the firing ships arcs.

-First, determine if the hull zone is in your arc. This is just checking to make sure the yellow dot is within the arc.

-Second, ensure the ship is within range. Range is edge of the ship base to edge of the ship base.

-Thirdly, ensure you have line of sight. This is when you draw yellow dot to yellow dot. If that line crosses another hull zone on the defending ship, the attack cannot be made. If that line crosses an obstacle, the attack is obstructed.

EDIT

Determining if a ship is within arc does not utilize the yellow dot, it simply checks if any part of the hull zone is within the arc.

This would mean if multiple zones can draw line of sight to a target hull zone, they can focus fire. The line of sight can leave the firing arc because part of the target hull zone is within arc.

Edited by rowdyoctopus

When firing, you draw a line from yellow dot to yellow dot. On the defending ship, if that line crosses the borders of their hull zone, the line of fire is blocked. Simple enough.

However, with the attacking ship, their hull zone borders continue out infinitely to form a firing arc. This means the target yellow dot will be on one side of that line or the other (or in rare circumstances, directly on it).

Ignoring the instances when the target yellow dot is on the line, this eliminates the possibility for one ship to focus fire onto one hull zone of an opposing ship. The target dot can only ever be inside one arc.

I'm not sure how I like this. I guess it will just force me to change how I approach things. I hadn't realized this implication until I actually started playing. Until that point, my goal, when possible, was to line things up so multiple hull zones can focus fire on a single zone. This is essentially impossible. Definitely changes my strategy.

But that's just how firing arcs "work" bothe here and in X-Wing: an enemy's ship/squad might be within rang but is also has to be in arc. No surprises there IMO

This specific application of arcs is brought about because of the yellow dot. It is very easy to get full hull zones of a ship inside multiple arcs, however it is the position of the yellow dot that matters. If you ignore drawing yellow dot to yellow dot, you could easily fire multiple zones on a single zone, which would be a more direct comparison to X-Wing firing arcs, and probably what led me to my initial thought processes.

Assume In range

Step 1 - firing arc check. As long as defenders hull zone is in your arc you are good.

Step 2 - LOS check. Your firing arc is now irrelevant as you already established enemy hull zone is in your arc. Dot to dot line, if it crosses enemies hull zone line you are not able to fire.

There are two steps .

Two steps, but reverse... My bad.

Step 1 LOS check defenders hull zones are not infinite lines.

Step 2 firing arc, as long as any part of target hull zone is in your arc you are good.

Edited by Indomitable

Assume In range

Step 1 - firing arc check. As long as defenders hull zone is in your arc you are good.

Step 2 - LOS check. Your firing arc is now irrelevant as you already established enemy hull zone is in your arc. Dot to dot line, if it crosses enemies hull zone line you are not able to fire.

There are two steps .

i must have missed that one in the rulebook.

do you happen to know what page that was said in?

Master eight-legs, I believe you will find that whether a hull zone is within a firing arc has absolutely nothing to do with the yellow dots.

"If a portion of any component is inside the area between those extended firing arc lines, that component is inside the firing arc."

Unfortunately, "component" is not defined more clearly, but from context it seems to mean hull-zone. Combined with line of sight, which *does* use the yellow dots, this defines what you can fire at. It is not as restrictive as you think.

Line of sight, within arc, and range are three different things, and you are making assumptions that are not in the rules.

I may also have this confused then. Back to the rulebook!

WAITAMINUTE.

I think I was right. The yellow dots are exclusively used for determining line of sight, not determining arc.

Page 7 of the rules reference says if a portion of any component is between the arc lines, the component is considered to be in arc.

Now that it is determined to be in arc, all that matters is line of sight, which cannot be blocked by the attacker's hull zones (it doesn't say arc because that is irrelevant at this point).

WAITAMINUTE.

I think I was right. The yellow dots are exclusively used for determining line of sight, not determining arc.

Page 7 of the rules reference says if a portion of any component is between the arc lines, the component is considered to be in arc.

Now that it is determined to be in arc, all that matters is line of sight, which cannot be blocked by the attacker's hull zones (it doesn't say arc because that is irrelevant at this point).

good to know, thanks rowdyoctopus

Yeah.

It doesn't help that there are around 8 places in the two rules documents that give information on attacking. Perhaps a guide is in order?

This has been discussed in another thread not too long ago. There was even a graphic. Anyone dig it up?

Master eight-legs, I believe you will find that whether a hull zone is within a firing arc has absolutely nothing to do with the yellow dots.

"If a portion of any component is inside the area between those extended firing arc lines, that component is inside the firing arc."

Unfortunately, "component" is not defined more clearly, but from context it seems to mean hull-zone. Combined with line of sight, which *does* use the yellow dots, this defines what you can fire at. It is not as restrictive as you think.

Line of sight, within arc, and range are three different things, and you are making assumptions that are not in the rules.

And you are making assumptions about me. I do not appreciate you telling me I am making assumptions.

I merely misread the rules. There are several areas in the two documents that go over the various aspects of making an attack.

I think the confusion is coming from the fact the the los (yellow dot to yellow dot) CAN PASS THROUGH THE ATTACKERS ARCS, JUST NOT THE DEFENDERS.

So it is possible to have line of sight from multiple hull zones to the yellow dot, in fact the hull zone on the opposite side of the attacker is still considered within line of sight of the defender but it can't shoot because it would not have the defender in acr

*blinks*

Octie, I apologize, but "making an assumption" is not an insult. It is a description of the sort of mistake you were making in your misreading of the rules. In order to be clear, as I have noticed is sometimes exceptionally necessary in these and other forums, I chose to describe the mistake with those words. You assumed that the yellow point is what determines "in arc"-ness, and it isn't.
This should certainly have been made more clear in the rules, but biting in my general direction is unlikely to help. :)

*blinks*

Octie, I apologize, but "making an assumption" is not an insult. It is a description of the sort of mistake you were making in your misreading of the rules. In order to be clear, as I have noticed is sometimes exceptionally necessary in these and other forums, I chose to describe the mistake with those words. You assumed that the yellow point is what determines "in arc"-ness, and it isn't.

This should certainly have been made more clear in the rules, but biting in my general direction is unlikely to help. :)

to be fair the way you worded your last statement left me still confused about the topic at hand

Ha ha, y'all nearly had me worried about interpretation of this rule. Nice to know we were reading it right the first time.

Master eight-legs, I believe you will find that whether a hull zone is within a firing arc has absolutely nothing to do with the yellow dots.

"If a portion of any component is inside the area between those extended firing arc lines, that component is inside the firing arc."

Unfortunately, "component" is not defined more clearly, but from context it seems to mean hull-zone. Combined with line of sight, which *does* use the yellow dots, this defines what you can fire at. It is not as restrictive as you think.

Line of sight, within arc, and range are three different things, and you are making assumptions that are not in the rules.

And you are making assumptions about me. I do not appreciate you telling me I am making assumptions.

I merely misread the rules. There are several areas in the two documents that go over the various aspects of making an attack.

You did make an assumption about the yellow marker figuring in when it does not. How is someone pointing that out in a rules discussion, in the most benign manner possible, at all an insult to you?

Jeez man.