Inquisitor Stats (How does this look?)

By Parthenopaeus, in Game Masters

Hello all. I don't have access to the F&D beta, but my players should be encountering an Inquisitor soon. The F&D talents I took I found in a beta update, and other stats from beta updates as well. However, there are a few custom abilities and such in here that I'd need help with. I have a couple of weeks before our next session.

Tannis Vyris (Nemesis)

Brawn 3, Agility 3, Intellect 3, Cunning 4, Willpower 4, Presence 4

Soak Value 6, Wound Threshold 18, Strain Threshold 18, M/R Defense 2/2

~~~

Skills: Athletics 3, Coercion 4, Cool 3, Coordination 3, Deception 3, Discipline 3, Lightsaber 4, Knowledge (Lore) 3, Perception 3, Stealth 3

Talents: Adversary 2, Force Rating 3, Improved Reflect (Tannis may spend any Despair or three Threat generated to reduce the damage of an incoming Ranged (Light) or Ranged (Heavy) or Gunnery by 7, then after the attack is resolved inflict an attack with the same amount of damage on one target at up to Medium range as an incidental), Parry 3 (suffer 3 strain to reduce damage of melee attack by 5), Seductive Pheromones (Tannis adds two Boost dice to all presence-based checks)

Abilities: Move, Sense, Influence, Dark Side Force User, Anzati Feeding

Equipment: Mephite Lightsaber (Damage 8, Crit 2, Range (Engaged), Breach 1, Sunder), Inquisitor’s Robes, Holo-Messenger

Tannis Vyris is a sharp-tongued, cold-hearted Anzat. Relatively young, he enjoys the Soup and respects the tradition of his people. However, his Force sensitivity gave him reason to scoff at those of his people who scoff at the Force. Scouted then subsequently excommunicated by the old Jedi Order, Vyris was scouted a few years later by the Emperor’s own dark agents. He gladly accepted the position of Inquisitor, craving the Soup of Force Sensitives, the vicious training a mere blink in the long life of an Anzat. He prefers to kill, but respects the capture, as he loves to drag out his feedings as long as possible. He will banter and undermine his enemies during duels, and fancies himself a duelist, very well-versed in the Makashi style.

Namely... Do I have the talents down right? Will he be challenging enough for a clever and resourceful party of six? And how should I use social checks and such/Anzati feeding? Of course, the players will think he is human until he attempts to feed on one of them. Also, how should I upgrade his force powers? I'd like him to be mainly based on Influence.

Edited by Parthenopaeus

I don't think it's possible to make a single target challenging realistically to a party of six. A real mastermind is going to use ways to impede a party, get them separated, ambushes/explosions, liberal use of squads/squadrons as either minions or hostages, etc. Otherwise his stats are fine I just think any group of six with some xp on board and decent weapons will wipe the floor with him

I would let him have that uber-nemesis style "two actions per round" style thing. However, allow me to explain this man's function in our campaign.

Our main nemesis is an Imperial Intelligence Agent who hunts the party ruthlessly (a callous lady named Lira Ardes) - we are fairly late-game and (about 2/3 of the way through the campaign) and the Inquisitor has yet to be revealed. While Lira is relatively squishy, she has nasty tricks up her sleeve such as a hidden disruptor pistol/thermal detonator. She also holds threats over the party's head to prevent open engagement and to force them into negotiations (hostages and such), and makes use of squad rules to protect herself while calling in teams of Storm Commandos.

In our plot, Agent Ardes is a very Vader-eque figure - the main antagonist, but not exactly the biggest bad after the party. Inquisitor Vyris is a more powerful figure, but he is not the "main" antagonist - much like the Emperor.

The players are currently in a room with both of them (we left off on a big cliffhanger). They don't know that he is a Sith Inquisitor yet. This should be interesting.

One immediate problem I see is that he doesn't have Reflect, which is a requirement for Improved Reflect, since you need to use the first before you can hope to trigger the second. Also as written, he's only got the basic effects of those Force powers; if that's the intent, you might as well drop Move as it's not going to be very useful when push comes to shove. If you mean for him to have various upgrades, you should probably note them, as giving an NPC the entire tree of a Force power is rather lopsided.

And as 2P51 noted, if things get violent this guy is going to get steamrolled pretty quickly unless the majority of your PCs are non-combat types.

As for the "soup-drinking," that's probably just best handled as a Brawl check that deals Strain damage, possibly using the talent Pressure Point as a baseline to allow the Brawl check to have the strain damage bypass the target's Soak.

One immediate problem I see is that he doesn't have Reflect, which is a requirement for Improved Reflect, since you need to use the first before you can hope to trigger the second. Also as written, he's only got the basic effects of those Force powers; if that's the intent, you might as well drop Move as it's not going to be very useful when push comes to shove. If you mean for him to have various upgrades, you should probably note them, as giving an NPC the entire tree of a Force power is rather lopsided.

And as 2P51 noted, if things get violent this guy is going to get steamrolled pretty quickly unless the majority of your PCs are non-combat types.

As for the "soup-drinking," that's probably just best handled as a Brawl check that deals Strain damage, possibly using the talent Pressure Point as a baseline to allow the Brawl check to have the strain damage bypass the target's Soak.

I like that mechanic for soup-drinking. However, about how much XP's worth of upgrade should he get?

Also, probably going to add the Reflect 5 and switch out Improved Reflect for Improved Parry (as he is a Makashi-style duelist).

I'd say give him about 40 to 50 XP worth of upgrades in whichever Force power is his "primary focus" and about 15 to 20 XP in the "secondary" Force power. I'd also suggest dropping Sense, as for an NPC that's really more of a narrative thing than something they should really have to roll for.

Yeah, if this guy is a Makashi-style combatant, then I'd suggest upping the Parry to 5 and replacing Improved Reflect with Improved Parry. Makashi is noted as being fairly sub-optimal against ranged attacks, as it was meant to focus on one-on-one lightsaber duels, so having high ranks of Reflect doesn't make a lot of sense, so probably Reflect 3 at most , especially as this guy's got a pretty high soak value, meaning any PCs using blaster pistols are going to have their work cut out for them to be able to hurt this guy in a fight.

Edited by Donovan Morningfire

Eh, I'd rather keep the Reflect 5 there so he doesn't go down in the first good spray of auto-fire. I'm mainly worried about the modded Heavy Blaster Rifle and the Disruptor Pistol bringing him down. Also, how much damage does it absorb per rank of Reflect? A bit fuzzy, once again, I don't have access to the beta book.

Once again, it won't be the party vs. him alone in a vacuum, there will be other things going on. But at the same time, I'd like to keep him pretty durable.

We're approaching late-campaign and our Marauder/Emergent wannabe-Jedi's Lightsaber won't be finished till after next session. Even if he dumps all of his XP from now till then into Lightsaber, he probably won't be able to defeat the Inquisitor in a duel. Interesting prospect...

Edited by Parthenopaeus

If you're concerned about him being taken down too quickly by guns, just throw some Stormtroopers into the mix as soon as any violence begins, or use some other mooks/big monster to keep the fight challenging, also, add Makashi Technique if you feel its necessary (allows use of Presence, rather than Brawn, to be used when making Lightsabre checks)