Are Buzzsaw B-Wings a thing?

By Audio Weasel, in X-Wing Squad Lists

Let's find out. For your consideration:

99 points Pilots ------

Luke Skywalker (39) X-Wing (28), R5-P9 (3), Flechette Torpedoes (2), Lone Wolf (2), Engine Upgrade (4)

Blue Squadron Pilot (30) x 2 B-Wing (22), Fire-Control System (2), B-Wing/E2 (1), Gunner (5)

They can be, but I personally believe it's overkill

Buzzsaw is awesome on shuttles because of wide arcs and need to compensate for utter lack of actions (between horrible dial, red 0 move, and bumps galore) but the B-wings are far more maneuverable and less liable to run smack into things. Imo, FCS is enough.

Speaking of overkill, that is one bloated Luke :P

They can be, but I personally believe it's overkill

Buzzsaw is awesome on shuttles because of wide arcs and need to compensate for utter lack of actions (between horrible dial, red 0 move, and bumps galore) but the B-wings are far more maneuverable and less liable to run smack into things. Imo, FCS is enough.

Speaking of overkill, that is one bloated Luke :P

It's a bloated Luke, but good luck trying to kill him

I almost feel like Biggs might be more advantageous instead of Luke. And then you can use the extra points elsewhere. That Biggs can keep heat off those buzzkill B-wings.

If you tossed the same astromech and put a shield upgrade on Biggs, you'd still have 7 points. You could put a HLC on one of the Bs or a Mangler on BOTH so that you make the opponent decide between sucking in a crit or triggering gunner. And you'll probably find yourself using up a focus on Biggs every turn.

Though now that I think about it, I feel like Biggs won't have that focus at the end of the turn so maybe R2-F2 or R7 Astromech.

They can be, but I personally believe it's overkill

Buzzsaw is awesome on shuttles because of wide arcs and need to compensate for utter lack of actions (between horrible dial, red 0 move, and bumps galore) but the B-wings are far more maneuverable and less liable to run smack into things. Imo, FCS is enough.

Speaking of overkill, that is one bloated Luke :P

It's a bloated Luke, but good luck trying to kill him

the only thing harder to kill than Luke is this horrible image in my head

stupid X-wing terminology has gotten me imagining Luke and Han as these round bloated Whales of men rolling through the galaxy

no amount of brain bleach has helped :(

but I do think some upgrades, such as flechette, are unnecessary when you could have something like R2-D2 instead (despite the additional point just kind of floating there). R5-P9 isn't a bad card, but he's predicated on you not being able to use your focus action on the offense which I believe sets a bad standard for Luke (Especially if you trigger LW, which will get you some very accurate shots with the focus action). Forcing the decision between offensive focus and R5-P9, or hoping that you won't need the focus so you can use it to replenish shields are both, imo, worse bets than just limiting yourself to green manuevers. Plus, it interacts poorly with EU (no focus to regain shields with if you boost).

So, if Luke isn't slimming, imo Flechette + R5-P9 would be more effective as R2-D2.

I'm still not sure he needs engine at all at that point, because he doesn't have a lot of offensive output if he boosts and he needs a lot of offense to justify those 4 extra points. The reason I run EU on the stress wing is because guaranteeing the stress is essential to playing against a phantom or PTL ship because it absolutely neuters them. The 3 dice offense is solid, but by itself it is not that impressive.

In summary, Flechette + R5-P9 is imo better repurposed as R2-D2, and you should reconsider Engine Upgrade. Not sure how you'd re-purpose it, but I think even getting Daggers for predator protection would be a more efficient use of points

Edited by ficklegreendice

I've always liked engine upgrade on Luke, but I think it works better with R2D2 since if you use it, you can't regen a shield with R5-P9. So if you take it, switch to R2.


I'm still not sure he needs engine at all at that point, because he doesn't have a lot of offensive output if he boosts and he needs a lot of offense to justify those 4 extra points. The reason I run EU on the stress wing is because guaranteeing the stress is essential to playing against a phantom or PTL ship because it absolutely neuters them. The 3 dice offense is solid, but by itself it is not that impressive.

He does have Lone Wolf for some offense and its not like you HAVE to use engine all the time, so focus is still a frequent option...

Here's my problem with Buzzsaw Blues: You can trade E2 and the Gunner + 1 point for an HLC. 4 dice the first time is way better than another chance at 3 dice for my money. Admittedly, in that list you'd have to give up Flechette Torpedoes, but it's way scarier on the first round of combat, and it's way scarier against low AGI stuff you're not using gunner on anyway (you know, Falcons, Decimators, B-wings). My 2 cents.

Here's my problem with Buzzsaw Blues: You can trade E2 and the Gunner + 1 point for an HLC. 4 dice the first time is way better than another chance at 3 dice for my money. Admittedly, in that list you'd have to give up Flechette Torpedoes, but it's way scarier on the first round of combat, and it's way scarier against low AGI stuff you're not using gunner on anyway (you know, Falcons, Decimators, B-wings). My 2 cents.

The Flechettes were just because I had the 2 points

So between all the different suggestions, people seem to think something more like this:

100 points

PILOTS

Dagger Squadron Pilot (31) x 2

B-Wing (24), Heavy Laser Cannon (7)

Luke Skywalker (38)

X-Wing (28), R2-D2 (4), Lone Wolf (2), Engine Upgrade (4)

I do think I like R5-P9 more than R2-D2, since I'm not going to be boosting every time, plus Luke is likely not to need the Focus with his ability, plus Lone Wolf will give him rerolls provided I fly him correctly.I'll probably try it a couple of different ways and see what happens.

Edited by Audio Weasel

The Flechettes were just because I had the 2 points

So between all the different suggestions, people seem to think something more like this:

100 points

PILOTS

Dagger Squadron Pilot (31) x 2

B-Wing (24), Heavy Laser Cannon (7)

Luke Skywalker (38)

X-Wing (28), R2-D2 (4), Lone Wolf (2), Engine Upgrade (4)

I do think I like R5-P9 more than R2-D2, since I'm not going to be boosting every time, plus Luke is likely not to need the Focus with his ability, plus Lone Wolf will give him rerolls provided I fly him correctly.I'll probably try it a couple of different ways and see what happens.

FWIW, I came up with a list a few months ago (and tried it a bit) that is almost identical, except I used Blues w/ FCS + HLC instead (Luke w/ R2D2, lone wolf & engine upgrade).

Its alright. 2 B's w/ HLC are suitably scary, but they don't stand up well to return fire (and shooting at PS 2, they get lots of that). Lone wolf triggers a lot because its not hard to keep luke away from the slow moving B's (although there will likely be a couple turns where luke gets too close unless the enemy really spreads out).

The trouble with R2 is of course getting locked into green moves to regen shields, but early on, that's not an issue since the enemy will usually focus on the B's first. Also with engine upgrade, you might be able to run away with a 4 straight or 3 hard turn + boost and then regen 1 or 2 turns before the enemy catches up (well hopefully----also, time permitting if in a tourney). But the trouble with R5-P9 is rolling eyeballs on your attack. Do you spend it (thus reducing your damage) or save it to regen a shield? Either way it hurts you. Action independent shield regen is better because of that.

Edited by blade_mercurial