2 questions

By maldion, in Descent: Journeys in the Dark

1 If 1 hero is using shroud of dusk (+1 all attributes) and the overlord use Solidarity on 2 hero (use that hero sheet for all attribute test)
do the first hero still get the +1 all attributes on all rolls when using the 2 heroes attribute?

2 The City Falls (finale 2 in Shadows of Nerekhal) the iron wards can it be affected by conditions? nothing in the rules says if it can or not

Edited by maldion

1 If 1 hero is using shroud of dusk (+1 all attributes) and the overlord use Solidarity on 2 hero (use that hero sheet for all attribute test)

do the first hero still get the +1 all attributes on all rolls when using the 2 heroes attribute?

2 The City Falls (finale 2 in Shadows of Nerekhal) the iron wards can it be affected by conditions? nothing in the rules says if it can or not

1. "Solidarity" specifically says "use the values on the Hero sheet." You must test using those printed attributes. Good news for the heroes, Changeling's "Hideous Laughter" can't bring you down, either. I asked about this earlier:

Rule Question:
How does the OL card "solidarity" interact with the master changeling's "hideous laughter"? Say the OL plays "solidarity" and chooses hero A's sheet:
1)What happens if the changeling is in range of hero A but not hero B, and hero B rolls a test?
2)What happens if the changeling is in range of hero B but not hero A, and hero B rolls a test?
A: The card instructs to use the value on the Hero sheet, not that hero’s adjusted values. As such, “hideous laughter” would have no effect on “Solidarity.”
Thanks,
Nathan Hajek
Creative Content Developer
Fantasy Flight Games

2. I'd need to look at my quest guide, but:

1) Are the monsters, or can they just be attacked like monsters?

2) Do iron wards have turns? (I don't think they do.) If not, most conditions won't do anything anyway.

1 they just be attacked like monsters
2 they dont have turns but it still have big influence, whit Bleed the rat master get one surge, Weakened makes one lower def, Doom makes one more damage, even if it dont have turns

1 they just be attacked like monsters

2 they dont have turns but it still have big influence, whit Bleed the rat master get one surge, Weakened makes one lower def, Doom makes one more damage, even if it dont have turns

There are a few that would make a difference, it's true. After looking at the rulebook, they can be attacked like monsters, but they're not monsters or even figures. I do not think they can get conditions- I'm pretty sure it's essentially a damage vs shields thing- I don't think you'd be able to move them a space, either, for example.

Here two more questions:

1. If OL gives a relic to one lieutenant in first encounter, can he give it another lieutenant in second encounter?

2. I know that if big monster wants to interrupt its move action to perform an attack, he has to be able to declare attack action before expanding. Buf if the monster ends its move action (spend all move points), then expands and declare attack from the point he expanded to. Is it legit?

1. No, it's taken for the entire quest once assigned to a lieutenant. If the same lieutenant showed up for the second quest, he could still have it.

2. Yes, as long as you can fully expand before declaring another action of any kind. It does not matter if it's interrupting a move action or doing it at the end of a move action, as long as he's still got an action left to attack with.

2. Yes, as long as you can fully expand before declaring another action of any kind. It does not matter if it's interrupting a move action or doing it at the end of a move action, as long as he's still got an action left to attack with.

Well, errata says "When interrupting a large monster’s move ment to perform an action, the overlord must be able to declare the action that the large monster will perform before placing the monster’s figure on the map." , so It can't really attack from the point he expanded to when interrupting...

I don't know what you're trying to ask. Are you asking if you're allowed to attack after you finish a move action? Or are you asking if you're allowed to expand before attacking? If you've finished the move action, you aren't interrupting an action.

Big monster uses move action. Spend all movement points and expands. He can't reach the hero from the spot he ended his move action, but he can reach from the spot he expanded to. Can he attack that hero?

After he spends all of movement points the move action is finished and the monster expands, and may attack the hero if in reach.

Big monster uses move action. Spend all movement points and expands. He can't reach the hero from the spot he ended his move action, but he can reach from the spot he expanded to. Can he attack that hero?

Yes, he would be able to attack since he did not have to interrupt a move action, he merely complete the move action.

Therefore, the rule you are referring to is not applicable (see below):

"When interrupting a large monster’s move ment to perform an action, the overlord must be able to declare the action that the large monster will perform before placing the monster’s figure on the map."

The way I see it, the above rule from the errata is designed to prevent OL to abuse expanding to gain "extra" movement point.

Edited by Guillaumericher

Large monsters can still gain "free" movement by expanding. However, by limiting where you can declare, they put a significant limit on that.

As soon as the monster expands, he occupies all spaces covered by his base, and can measure range, los from any of them.

Edited by Zaltyre