Good Evening/Morning All GMs,
I have a session coming up tomorrow, and I am totally stumped right now for ideas. Call it writers block - and I need some ideas thrown my way.
First, the PCs makeup:
Jedi Padawan - Ran away with the Clone during Order 66 at the command of her master
Ex-Clone Commando - Charged with protecting the Padawan
Advanced Droid Prototype - Was an Imperial experiment until merged with a crystal and gained sentience
Smuggler - A slave of the Hutts. Works for the Hutts doing transport runs and smuggling.
Technician - Twi'lek with a family who demand more than they give. Lost her former job when the Empire turned up. Started working on the ship about 3 months ago.
Con Artist - The smuggler's best friend and swindler. Has seduced more women than he can count, many of which who's husbands are now after him.
The first two adventures started with the Padawan and the Clone meeting the rest of the crew as they wanted off planet. But the Clone was being hunted, and Bounty Hunters turned up to capture their quarry. The crew basically helped the clone and the Padawan escape. It was then that the Padawan learned that a mysterious statue that she had been chasing had turned up on the planet, and she asked the crew for assistance in getting it back.
The smuggler stayed out of it, as did the droid (who is acting as the smuggler's body guard) and the technician. That left the Con Artist to help the Padawan and the Clone to infiltrate the base where the statue was. Problems happened and the statue was resued, but not before the ship had to blast out of the system.
My PCs have just arrived at Treska the Hutt's planet where she recently organised to have a Black Sun Vigo dethroned. She has now filled the void.
The problems are:
- The Padawan and the Clone have no funds to pay for the journey they just employed the crew for
- The smuggler (through 4 threat - at the behest of the player) knew what a Jedi was but their version of events was more akin to him listening to Imperial Propaganda and believing it than the usual "Jedi are the good guys" that we normally see in the films and TV shows. He wants payment for the trip, and knows they have nothing to offer other than the statue which the Hutt wants.
- I rolled the Obligation at the end of the last session and it came up with the Clone's "Hunted" Obligation.
Any suggestions on what to do from here?
Edited by GM Hooly