FAQ Typo?

By Mace Windu, in X-Wing

Just reading through the FAQ and it seems that they may have missed a word out?

Cant be sure but it feels like it should actually say "Does Not move the ship away"

Here is the text as written:

aneuvers
If a model begins its activation touching another ship and executes a [0] maneuver (or executes a maneuver that does move the ship away), the ships are considered touching.
Ships that are touching remain touching until either ship moves away (so that the bases are no longer physically adjacent).

Just reading through the FAQ and it seems that they may have missed a word out?

Cant be sure but it feels like it should actually say "Does Not move the ship away"

Here is the text as written:

aneuvers
If a model begins its activation touching another ship and executes a [0] maneuver (or executes a maneuver that does move the ship away), the ships are considered touching.
Ships that are touching remain touching until either ship moves away (so that the bases are no longer physically adjacent).

I'm pretty sure you're right. This basically says that once you are touching, you can never stop touching.

Quick, everybody play Arvel with Intimidation before they fix it.

Yep, once you touch a ship, you are touching that ship for the rest of the match. Awesome

Also Oicunn damages everyone hes bumped every round. Glorious.

After executing a maneuver, each enemy ship you are touching suffers 1 Damage.

Edited by Bipolar Potter

It's a good thing that there is a rule allowing the TO to overrule the FAQ if he believes there is a mistake.

Oicunn shall celebrate by killing everybody!

Apparently they still haven't fixed the PtL entry, and we knew that ruling was messed up before it ever saw print.

Edit: I may have been looking at an older one.

Edited by WonderWAAAGH

That is indeed a typo. I'll get it fixed.

Whoa. God has spoken to us.

That is indeed a typo. I'll get it fixed.

The most surprising part of this isn't the response, it's the post count. How did I miss the other 56?

Here's another possible typo that seemed really odd to me:

Dead Man's Switch

Ships that are destroyed in the Combat phase by Dead Man’s Switch follow the simultaneous attack rule if they are of the same pilot skill as the destroyed ship equipped with Dead Man’s Switch.

So, take the following example, using the rule as written:

Han shoots first (as is proper) and kills Greedo a Binraye Pirate (PS1) with Deadman's switch.

Deadman's switch triggers, doing 1 damage to a nearby Tycho Celchu (PS8) and a nearby Prototype pilot (also PS1), killing both of them, too.

Tycho does not get to shoot before he dies, because his PS is different from the Binraye Pirate's, but the PS1 Prototype Pilot DOES get to shoot? That doesn't make sense.

It seems that it should read: "... if they are of the same pilot skill as the attacking ship that destroyed the ship equipped with Dead Man's Switch."

Edited by Herowannabe

Here's another possible typo that seemed really odd to me:

Dead Man's Switch

Ships that are destroyed in the Combat phase by Dead Man’s Switch follow the simultaneous attack rule if they are of the same pilot skill as the destroyed ship equipped with Dead Man’s Switch.

So, take the following example, using the rule as written:

Han shoots first (as is proper) and kills Greedo a Binraye Pirate (PS1) with Deadman's switch.

Deadman's switch triggers, doing 1 damage to a nearby Tycho Celchu (PS8) and a nearby Prototype pilot (also PS1), killing both of them, too.

Tycho does not get to shoot before he dies, because his PS is different from the Binraye Pirate's, but the PS1 Prototype Pilot DOES get to shoot? That doesn't make sense.

It seems that it should read: "... if they are of the same pilot skill as the attacking ship that destroyed the ship equipped with Dead Man's Switch."

Simultaneous attack would never kick in because nobody is shooting back at Han. I think the rules is meant o mean that Dead Man's Switch victims get to join in the simultaneous attack.

Player 1 has Imperial Tie Swarm and initiative. Academy Pilot # 3 fires at Binayre #2. Kills him. Dead Man's Switch triggers, dealing 1 damage to nearby Academy Pilot #1 and Binayre #4. Both are destroyed. Binayre's 2 and 4, as well as AP #1 get to shoot their simultaneous attacks.

That is some awkward wording though.

Wait. So if Tyco (8) kills Ig88 (6) who takes out Sesseru (8). Seissru doesn't get to shoot back because she doesn't have the same pilot skill as Ig88?

Here's another possible typo that seemed really odd to me:

Dead Man's Switch

Ships that are destroyed in the Combat phase by Dead Man’s Switch follow the simultaneous attack rule if they are of the same pilot skill as the destroyed ship equipped with Dead Man’s Switch.

So, take the following example, using the rule as written:

Han shoots first (as is proper) and kills Greedo a Binraye Pirate (PS1) with Deadman's switch.

Deadman's switch triggers, doing 1 damage to a nearby Tycho Celchu (PS8) and a nearby Prototype pilot (also PS1), killing both of them, too.

Tycho does not get to shoot before he dies, because his PS is different from the Binraye Pirate's, but the PS1 Prototype Pilot DOES get to shoot? That doesn't make sense.

It seems that it should read: "... if they are of the same pilot skill as the attacking ship that destroyed the ship equipped with Dead Man's Switch."

Simultaneous attack would never kick in because nobody is shooting back at Han. I think the rules is meant o mean that Dead Man's Switch victims get to join in the simultaneous attack.

Player 1 has Imperial Tie Swarm and initiative. Academy Pilot # 3 fires at Binayre #2. Kills him. Dead Man's Switch triggers, dealing 1 damage to nearby Academy Pilot #1 and Binayre #4. Both are destroyed. Binayre's 2 and 4, as well as AP #1 get to shoot their simultaneous attacks.

That is some awkward wording though.

I'm not so sure that it will be ruled that way.

Logically I think if Han was shooting at PS9 and kills a ship equipped with and triggering Dead Man's Switch that the only enemy killed by a Dead Man's Switch that could utilize the simultaneous attack rule would be another PS9 ship that hadn't shot yet.

It shouldn't matter what the PS of the DMS ship is but rather the PS of the original attacker.

... okay so RAW im going to have to agree with you GF, but that doesn't make any sense, because that would invalidate Serissu in PewPewPew's example. What the hell is going on here?

Really FFG just needs to reword the entire Simultaneous Attack Rule section to say:

The Combat Phase proceeds as follows:

  1. Start with the pilot(s) with the highest Pilot Skill
  2. The player with initiative resolves all of his attacks by pilots with that Pilot skill, then the other player does the same.
  3. After all the attacks at that Pilot Skill have been resolved, any ship that has a number of damage cards equal to or exceeding its hull value is destroyed and removed from play.
  4. Proceed to the pilot(s) with the next highest Pilot Skill, and repeat.

That's obviously what they're trying to accomplish with the Simultaneous Attack Rule, and wording it this way takes care of all of the special cases like Dead Man's Switch, without having to reword or clarify anything for each and every individual special case scenario.

Here's another possible typo that seemed really odd to me:

Dead Man's Switch

Ships that are destroyed in the Combat phase by Dead Man’s Switch follow the simultaneous attack rule if they are of the same pilot skill as the destroyed ship equipped with Dead Man’s Switch.

So, take the following example, using the rule as written:

Han shoots first (as is proper) and kills Greedo a Binraye Pirate (PS1) with Deadman's switch.

Deadman's switch triggers, doing 1 damage to a nearby Tycho Celchu (PS8) and a nearby Prototype pilot (also PS1), killing both of them, too.

Tycho does not get to shoot before he dies, because his PS is different from the Binraye Pirate's, but the PS1 Prototype Pilot DOES get to shoot? That doesn't make sense.

It seems that it should read: "... if they are of the same pilot skill as the attacking ship that destroyed the ship equipped with Dead Man's Switch."

Yep, another typo! It should say ATTACKING SHIP. Sheesh, and I used to be a copy editor, too... :wacko: Looks like I have my work cut out for me tomorrow.

Basically if you execute a 0 maneuver or a maneuver that you didn't clear when you were already overlapped with another ship and that ship also does not clear or execute a 0 maneuver you are still overlapped with that ship and cannot shoot unless you are arvel.

However if Ocuin overlaps again Ocuin still does another damage even if it doesn't clear or move.