Yeah - the Fat King still sits on his throne, laughing.
IG88's be damned.
Swarms are now safer from Phantoms. Swarms kill Falcons.
And the evil robot master race eats Swarms.
Yeah - the Fat King still sits on his throne, laughing.
IG88's be damned.
Swarms are now safer from Phantoms. Swarms kill Falcons.
And the evil robot master race eats Swarms.
so, This would possibly open up the EPT for something other than VI no? PtL after ACD for a barrel roll or evade. I wonder...
nope
no other ept is going to enable Whisper like V.I (+2 agility + focus before being shot makes her worlds more survivable)
C-3PO is not in the same league as the Phantom, as far as balance issues are concerned. No one should hold his or her breath waiting for a fix, there.
True, it is in a league of its own, far above the Phantom when on a Fat Falcon.
There's no variance or risk involved, unless you are flying and rolling, poorly (the attacks), that you'll ever need to guess more than 0.
he meant the opposite, that the power of de-cloak far exceeded Cp30's one guaranteed evade per turn
Seriously, I had thought that phantoms all had to do their decloaks before anyone else resolved their business and before movement. This literally changes nothing for me.
People realise 3PO is significantly weaker than Isard, right? 3PO is mathematically 5/8s of a free evade token, and Isard is a whole evade token. 3PO + and evade die caps at one damage cancelled, Isard and an evade die (Kenkirk) can block two, and that's without spending an action.
3PO only triggers once per round. He's either going to cancel one damage or the evade die will have cancelled it anyway. He's a threat when you're attacking a Falcon with a single ship, but focus fire on the thing and the odds of survival are, well, never tell him the odds.
Edited by TIE Pilot
Phantom blocking is blocking the decloaks. That's impossible now. Now you've got to guess which way it'll decloak and which maneuver it'll take out of that decloak. I'd say it's harder.
Does this make Stay on Target a more attractive EPT option for X-Wing's? It seems like for 4 points, SoT and R3-A2 make a decent Phantom harasser.
Does this make Stay on Target a more attractive EPT option for X-Wing's? It seems like for 4 points, SoT and R3-A2 make a decent Phantom harasser.
SoT or R3-A2. They don't work with each other as R3-A2 stresses you and SoT turns maneuvers red.
Does this make Stay on Target a more attractive EPT option for X-Wing's? It seems like for 4 points, SoT and R3-A2 make a decent Phantom harasser.
SoT or R3-A2. They don't work with each other as R3-A2 stresses you and SoT turns maneuvers red.
So if you are already stressed, you can't activate R3-A2? I didn't realize that.
Does this make Stay on Target a more attractive EPT option for X-Wing's? It seems like for 4 points, SoT and R3-A2 make a decent Phantom harasser.
SoT or R3-A2. They don't work with each other as R3-A2 stresses you and SoT turns maneuvers red.
^
You can activate R3-A2, but then you're double stressed and can't SoT for a long ass time
The utility of the Stress Wing loadout seems unchanged (V.I + E.U + R3-A2) but you will probably have an easier time of using it on Porkins with or without the initiative bid. Still think Luke is the overall most reliable pilot for it, though.
Edited by ficklegreendice
Does this make Stay on Target a more attractive EPT option for X-Wing's? It seems like for 4 points, SoT and R3-A2 make a decent Phantom harasser.
SoT or R3-A2. They don't work with each other as R3-A2 stresses you and SoT turns maneuvers red.
So if you are already stressed, you can't activate R3-A2? I didn't realize that.
You can activate R3-A2, but you'll have to shed all your stress before you can use SoT again.
On C3p0, the point that he's better when one ship is firing... So MajorJuggler did the numbers on it which wound up pretty great, but think of it like this. Most builds are two ship builds, so that's 1 or 2 shots on the Falcon a turn, making C3p0 more likely to cancel a greater ratio of shots fired. C3p0 also isn't turned off by stress like Isard. She's crazy good, don't get me wrong. C3p0's value over the course of a game on a fat falcon comes out anywhere between 5 and 10 points, depending on how much work he is doing.
C3p0 can also be used with lando to generate an evade token (which seems silly but you can totally do it). Do it like that and C3p0 becomes a pure evade token and you can still roll your agility for more evasion (but.. you know.. c3p0 lone wolf has a pretty similar effect).
I would be wary of under-valuing C3p0. He's not all-powerful, but in a game where most ships are averaging 2 hits on the attack, and most (statistically) player are running two ship builds, C3p0 is a no-brainer on the Falcon and actually possibly some named B-wings in niche situations.
I would be wary of under-valuing C3p0. He's not all-powerful, but in a game where most ships are averaging 2 hits on the attack, and most (statistically) player are running two ship builds, C3p0 is a no-brainer on the Falcon and actually possibly some named B-wings in niche situations.
Oh, he's good, but people treat him like he's game changingly broken or even game changing. There is one niche situation where he makes a win impossible, which is against a lone two dice ship when you have the MF title, but let's be honest, one two dicer against the Falcon is pretty much a loss already.
C3p0 can also be used with lando to generate an evade token (which seems silly but you can totally do it). Do it like that and C3p0 becomes a pure evade token and you can still roll your agility for more evasion (but.. you know.. c3p0 lone wolf has a pretty similar effect).
Six points, your action and two crew slots. MF title does the same for 1 point and your action.
Edited by TIE PilotTake an Intimidation A-wing, completely shut down c3p0 on the falcon.
Glad to see that FFG is still paying attention. Congratulations to a correction both necessary and elegant. Phantoms are more interesting now, as you have do some guessing with them. This makes VI even more valuable, I think
Phantoms got something in return: no more blocking the decloak and decloaking while ionized.
C-3PO is not in the same league as the Phantom, as far as balance issues are concerned. No one should hold his or her breath waiting for a fix, there.
True, it is in a league of its own, far above the Phantom when on a Fat Falcon.
There's no variance or risk involved, unless you are flying and rolling, poorly (the attacks), that you'll ever need to guess more than 0.
If Threepio were as dangerous as you claim, he'd be an auto-include on the Falcon--but we didn't see that in either Wave 4 or Wave 5. He was a common inclusion, but not a universal one, and lots of ships without him did fine.
People realise 3PO is significantly weaker than Isard, right?
Apparently, they don't.
And apparently the people in this thread hoping for a Threepio change don't realize that if the change to Phantoms helps push the meta away from two-ship lists, Threepio gets noticeably weaker anyway.
I would be wary of under-valuing C3p0. He's not all-powerful, but in a game where most ships are averaging 2 hits on the attack, and most (statistically) player are running two ship builds, C3p0 is a no-brainer on the Falcon and actually possibly some named B-wings in niche situations.
Oh, he's good, but people treat him like he's game changingly broken or even game changing. There is one niche situation where he makes a win impossible, which is against a lone two dice ship when you have the MF title, but let's be honest, one two dicer against the Falcon is pretty much a loss already.
C3p0 can also be used with lando to generate an evade token (which seems silly but you can totally do it). Do it like that and C3p0 becomes a pure evade token and you can still roll your agility for more evasion (but.. you know.. c3p0 lone wolf has a pretty similar effect).
Six points, your action and two crew slots. MF title does the same for 1 point and your action.
Tie Pilot, you seem pretty to have a pretty good grasp of the game mechanics. However, what i think you're missing here is that c3p0 on his own isn't what makes the falcon strong - it's c3p0 + the evade token from MF title, allowing the falcon to evade 2 guaranteed damage per turn. Ysanne and the Decimator can't do that.
It's bordlerine broken in any situation where you have the Falcon vs another ship, the other ship will usually have a very hard time getting more than 1 damage through, if at all.
And if you add r2-d2 on top things can get even more silly if you sit at full hull and 0 shields. Then you effectivelly negate 3 damage a turn with no downside.
So yes you're right, looking at the cards seperately Ysanne seems just as good as c3p0 (but it's still an action so it can be prevented by things like stress), but all things considered c3p0+ title makes the falcon super tanky as long as people run builds with few ships.
Edited by CelesC-3PO is not in the same league as the Phantom, as far as balance issues are concerned. No one should hold his or her breath waiting for a fix, there.
One reason to change some rule might be to 'open up' design possibilities for future releases. So we might not know all considerations that went into this.
I don't know - many claimed a rules change like this one (for the Phantom) wasn't needed or coming either. If C-3PO is changed, then the card is changed. If not, then not. Seeing is believing here. Admittedly that is not quite the same as holding one's breath...but I for one won't be utterly surprised if C-3PO receives an erratum as well.C-3PO is not in the same league as the Phantom, as far as balance issues are concerned. No one should hold his or her breath waiting for a fix, there.
One reason to change some rule might be to 'open up' design possibilities for future releases. So we might not know all considerations that went into this.
Except he didn't receive an errata. I don't know why they would do it later when it is a "problem" at the moment. The thing to remember, the highly defensive Falcon is more in response to popularity of other Falcon builds in the meta. With the Phantom being taken down a bit, a lot of the things that can fight Falcons will be around.
That, and I don't see how Falcon's still are not hurt by Autothrusters flying around...
I wonder if another cloaking ship is on the horizon in a future wave that will contain a new Cloak action card.
it's the only way I can see them getting this change on an official card and distributed to the player base.
Edited by JFunkit's the only way I can see them getting this change on an official card and distributed to the player base.
The Phantom will eventually be reprinted with the new changes.
Honestly, I think Engine Upgrade on the Falcon is more OP than any droid. Being able to dodge arcs in your already hard to kill ship is huge.
There have been a lot of level-headed comments, but I can't help but laugh at those who say "Finally, I can start playing again!". You, sirs, are your own undoing.
See, I'm just excited because I've been wanting to play a Phantom, but didn't want folks to think I was being a jerk by playing a Phantom. So now maybe I can get in some table time, flying what's in my head just a Super-Interceptor, without feeling like a netlister or something.
See, I'm just excited because I've been wanting to play a Phantom, but didn't want folks to think I was being a jerk by playing a Phantom. So now maybe I can get in some table time, flying what's in my head just a Super-Interceptor, without feeling like a netlister or something.There have been a lot of level-headed comments, but I can't help but laugh at those who say "Finally, I can start playing again!". You, sirs, are your own undoing.
It's you're game, run whatever the heck you want. If people say you're a jerk it's coming from a place of them not being good at the game and unable to counter.
However, what i think you're missing here is that c3p0 on his own isn't what makes the falcon strong - it's c3p0 + the evade token from MF title, allowing the falcon to evade 2 guaranteed damage per turn.
Two damage per attack would indeed be brutal, but this is two damage per round . It can shrug off a two or three die attack but if you've only got one ship shooting it you're in trouble anyway. And even then, one of that two evades there's a 3/5 chance of coming up anyway.
Which means if it's being harried by a lone ship it's fairly potent, but that's never been how you fight a Falcon. You point every gun you've got at it while it tries desperately to dodge their fire. It comes down to maneuvering.
I would be wary of under-valuing C3p0. He's not all-powerful, but in a game where most ships are averaging 2 hits on the attack, and most (statistically) player are running two ship builds, C3p0 is a no-brainer on the Falcon and actually possibly some named B-wings in niche situations.
Oh, he's good, but people treat him like he's game changingly broken or even game changing. There is one niche situation where he makes a win impossible, which is against a lone two dice ship when you have the MF title, but let's be honest, one two dicer against the Falcon is pretty much a loss already.
C3p0 can also be used with lando to generate an evade token (which seems silly but you can totally do it). Do it like that and C3p0 becomes a pure evade token and you can still roll your agility for more evasion (but.. you know.. c3p0 lone wolf has a pretty similar effect).
Six points, your action and two crew slots. MF title does the same for 1 point and your action.
Tie Pilot, you seem pretty to have a pretty good grasp of the game mechanics. However, what i think you're missing here is that c3p0 on his own isn't what makes the falcon strong - it's c3p0 + the evade token from MF title, allowing the falcon to evade 2 guaranteed damage per turn. Ysanne and the Decimator can't do that.
It's bordlerine broken in any situation where you have the Falcon vs another ship, the other ship will usually have a very hard time getting more than 1 damage through, if at all.
And if you add r2-d2 on top things can get even more silly if you sit at full hull and 0 shields. Then you effectivelly negate 3 damage a turn with no downside.
So yes you're right, looking at the cards seperately Ysanne seems just as good as c3p0 (but it's still an action so it can be prevented by things like stress), but all things considered c3p0+ title makes the falcon super tanky as long as people run builds with few ships.
You are missing something....
Honestly, I think Engine Upgrade on the Falcon is more OP than any droid. Being able to dodge arcs in your already hard to kill ship is huge.
...and Jo Jo nailed it on the head. Sort of. I wouldn't call Engine Upgrade on the Large ships overpowered, but I definitely think they make C-3PO more effective. That's the combination that let's Han "kite" and take out swarms without the crazy return fire. Are there ways around it? Most definitely. Is it easy? I would argue no. Does this make the game interesting? Heck yeah!
I kind of like this for the Phantom. I hated getting blocked for decloak or not being able to decloak if ionized. It still has 4 attack dice at range 2 and 3 and 5 at range 1.
You will know exactly where you will be decloaking prior to any movement. Kind of like the ps1(or ps0 crit) ships always know where they are going as they move first. It will change barrel roll and boost for some as they will be able to guess easier where the phantom is going but that may reduce dice modifiers so it should even out. Makes Soontir and the other Tie Interceptor pilots a little better. I still think you will see a lot of whisper/echo+VI builds being used.