I must say I'm dissappointed with this for a few reasons.
1) If the Phantom was fundamentally unbalanced, then why are we not all flying phantoms?
2) If the Phantom was fundementally unbalanced, then why did last year's "World" go to a fat Han, which would have also had to beat a bunch of squadrons that did not include Phantoms. So will the next FAQ include a rule to neutralise the fat Han?
3) This rule change has come out after the community has already found a number of counters for Phantoms, such as fat Han and high Pilot Skill turretted ships, making the Phantom a priority target, Heavy Laser Cannons, Nera with Adv Prot Torp + Recon Spec + Deadeye, Ten Numb with Mangler, etc, all of which have worked for me in the past.
4) No corresponding reduction to the Phantom's cost for what is a pretty serious loss in capability.
5) but I think the biggest factor is that: if this was so fundamentally broken, as the need for this rule suggests it is, then why has it taken so long for something to be done about it? Instead, we have all had to learn and start playing it one way, and now we all have to learn a new way, which will only lead to confusion. It's like some drunk at the wheel that has let the car drift too far one way, and now they have tried to correct it, but instead, over-steared back the other way, with obvious consequences.
Whether the rule has changed for better or worse seems heavily dependant on the players perspective, that is, whether they fly phantoms or not. Personally there is more stuff introduced by Scum that is of concern to me than Phantoms ever were.
At least the owner of this rule change will get exactly what they want, there will be far less phantoms out there from now on. I hope they are happy with this. I'm not.
I'm in the camp they were never broken, but i disagree with every point you stated.
I like the new ruling.
I stopped playing the phantom because everyone was sick and tired of it, and if my friends didn't build a list to counter it I'd win.
Maybe it was a little over powered
I've single handedly beaten lists with only one phantom on the table. Dance around my opponent three ywing they couldn't touch echo.
Mistakes happen and after the fact ffg has decided to change a ruling to try put them in check.
What game so you design?
Can you do better under time constraints?
Projects have deadlines and the people who work on these things do have bosses to answer to.
So it's not always so easy to design something and catch every if any flaw in design
Personally i liked the original, and I think they did a good job on the small change
Simple fix for those who don't like it
Put Intel agent on it and now before you decloak you can see where your opponent will move.
Oh, wait, that's like no change happened at all