Block 3 : Sagat

By Cain Valentine, in UFS Deck Building

Okay I have been trying to help my friend get deeper into UFS. Last night we played at our local card stores' league event where it was just 4 of us. His deck did okay but it wasent really able to get out there and get the damage done not like the old akuma where you walled up and commited out your oppenent. We just really need to see where we are going wrong, Any feed back on this is really needed. Here is his current deck as it stands under construction.

1 Sagat::

4 Tag Along

4 Lynette's Shop

4 Tiger Fury
4 Mark of the Beast
4 Rolling Buckler Uppercut
4 Heel Snipe

4 Blinding Rage
4 Soul of Ling-Sheng Su
3 Mentally Unstable
3 Stand Off
4 Mesmerizing Dance
4 King of Fighters 2006
4 Inhuman Perception
3 Chinese Boxing
4 Powerful Style
3 Kabuki Artist

Any feedback appecated.

Well, I've been building a ::Sagat:: deck myself, and here are a few pointers:

1. Making the deck over 60 is OK; Sagat's ability will thin the deck down a lot, and you don't want to be flipping 3's while you're trying to attack.

2. USE THROWS; Sagat only requires that the attack do damage to activate his E, and with Bitter Rivals kicking the bucket, there's never been a better time to stuff your deck with slams.

3. I would strongly, strongly suggest running Sagat off Earth; he does wonderfully in that symbol, especially because he has a huge speed boost available to him ( Origins Unknown ), and some discard in The Ways of Punishment (if you don't have it, good luck finding it, though).

4. If you keep him off Air, you need to grab some speed boosts, ASAP; your weakness right now is that apart from KOF 2006, you have absolutely nothing that will force attacks through, and KOF 2006 isn't a sure thing until you clean his hand out completely.

Just so you have something to bounce ideas off against, I have my own Sagat decklist here (it still has some issues, but it's more or less complete IMHO):

S tarting Character:

::Sagat:: (6 HS 28 Vitality) (Air, Earth, Fire)

Actions (6):

2 Clean Rematch (0/4 +1L) (Air, Earth, Fire)
4 Tag Along (5/4) (Air, All, Earth, Good, Order, Water)

Assets (2):
2 Ymirfang (3/4 +2M; Unique, Weapon) (Death, Earth, Fire)

Attacks (16):
4 Flooded-Nile Throw (4/3 1M4 +3H; Throw) (Death, Earth, Void)
4 Crushing Embrace of the Jotun (5/3 3M5; Desperation: 4, Throw) (Death, Earth, Fire)
4 Sandstorm Throw (5/3 2M4 +2M; Throw) (Death, Earth, Void)
4 Tiger Fury (7/3 4H4 +1M; Punch, Sagat Only) (Air, Earth, Fire)

Foundations (46):
3 Battle Prowess (1/4) (Earth, Life, Water)
3 Blinding Rage (1/6 +1M) (Air, Earth, Fire)
4 Huge Wrestling Army (1/4) (All, Death, Earth)
4 Origins Unknown (1/5 +1H) (Earth, Fire, Life)
4 Torn Hero (1/5) (Earth, Good, Life)
4 Amy’s Assistance (2/4 +1M) (Earth, Fire, Good, Order)
2 Cutting Edge (2/5 +2M) (Earth, Evil, Order)
4 Hungry for Battle (2/4) (Earth, Evil, Fire)
3 Inhuman Perception (2/5 +1H) (Air, Death, Earth)
4 Ka Technique (2/5 +3M) (Death, Earth, Void)
4 Stand Off (2/5 +3M) (Air, Earth, Fire)
3 Criminal Past (3/5) (All, Death, Earth)
4 Dead for One Thousand Years (4/5 +3H) (Death, Earth, Void)

Splits (10):
4 A Powerful Offer (2/4 +2L | 4/4 +2L) (Air, Earth, Fire)
4 Cobra Blow (4/2 2H2 +1L; Punch | 3/2 +1L) (Earth, Fire, Order)
2 Dancing Battle Kabuki (0/4 +1L; Breaker: 2 | 0/4 +1L; Breaker: 2) (Chaos, Earth, Order)

with owlcadans gone you can pull Blinding rage out IMO.

Smazzurco said:

with owlcadans gone you can pull Blinding rage out IMO.

You could, but in this case i wouldn't recommend it, esp since he's running Leona's support which wants as many Earth/Fire cards in the staging area to trigger Origins Unknown.

I agree with RockStar on this one; Earth and Fire cards come at a relative premium, and you want as many as you can grab. Also, destruction may not be universal anymore, but it's far from dead; how many All Life is Prey combos are roaming the forums, after all?

Personal Style or Strenuous Training could replace Blinding Rage, or maybe you could trade one or two copies for Ultimate and Immortal to really beef up those throws

Cain Valentine said:

Okay I have been trying to help my friend get deeper into UFS. Last night we played at our local card stores' league event where it was just 4 of us. His deck did okay but it wasent really able to get out there and get the damage done not like the old akuma where you walled up and commited out your oppenent. We just really need to see where we are going wrong, Any feed back on this is really needed. Here is his current deck as it stands under construction.

1 Sagat::

4 Tag Along

4 Lynette's Shop

4 Tiger Fury
4 Mark of the Beast
4 Rolling Buckler Uppercut
4 Heel Snipe

4 Blinding Rage
4 Soul of Ling-Sheng Su
3 Mentally Unstable
3 Stand Off
4 Mesmerizing Dance
4 King of Fighters 2006
4 Inhuman Perception
3 Chinese Boxing
4 Powerful Style
3 Kabuki Artist

Any feedback appecated.

Ira Spinta would be a hilarious throw to use with your Air-based Sagat's tutor E and power your Mark of the Beast better than Rolling Buckler Uppercut. Since those are relatively (very) difficult to obtain, maybe drop Uppercut for Dancing Battle Kabuki for some quick momentum. Then you could splash a little more into Earth for the sexy Torn Hero.

The more advice I think of, the more it turns into an Earth deck, so I'll just stop.

See the biggest problem is he dosent wanna slash into earth. He loves the concistancy of air. Yeah I agree though that earth/fire has alot of potential makes it eazier to wall up and tiger fury for the win.

As for the big Blinding Rage debate that has started here, Its far from a dead card. Even if at right now just because people dont play stuff to blow up your foundations dont mean it isnt comming. Look at every nightmare card in SC4 and tell me its not coming. If it was the case that blinding rage was dead then so isnt High Makai Noble and people still run them. a 1/6 +1M is never dead card.

Yeah every name is taken, I agree that I-spins would be best over a RBU but even as you stated there hard to obtain.

But like I said any advice is good advice. I personally wish he could dual symbol air/earth.

Discounting Nightmare's support, Shadow Blade is going to become a really popular card I think.

Every name is taken said:

Discounting Nightmare's support, Shadow Blade is going to become a really popular card I think.

Ive always loved that card its got everything you could possibly want in a card and more if it had a 3CC it might have made it over the top

Shadow Blade with a 3cc would rival Chain Throw for best attack ever printed, IMHO

I agree with the Waffle-man on this one; Shadow Blade with a 3 CC would be INSANELY good. It's very good right now, and I'd pack it in most decks that run any of those 3 resource symbols.

Back to the deck, though.

Since your buddy is an Air man through and through, Ira-Spinta is a must (if you can get your hands on it, that is); it's a throw that disrupts the enemy staging area. Look @ Billiard Player to offer you some dirty rebuilding shenanigans (they call it Billiard Cheater for a reason). Consider Eiserne Drossel for a much-needed +2 to speed for all your attacks (and that one's cheap, too). Sagat's own Clean Rematch will help you get the stuff you need, when you need it. Communing with the Ancients will help you pass an attack string a bit easier. Shooting Capoeira offers foundation-readying shenanigans. As it stands right now, you need either Perfect Sense of Balance to ward off your opponent's committing effects. Undercover Agent is pretty nasty if your opponent likes to spam effects.

As I said before, don't be afraid of going over 60; Sagat can handle the extra cards in deck, especially if they're foundations.

Yeah, I forgot to list his sideboard which is

3 Wilfill
3 Perfect Sense of Balance
2 Undercover Agent

Yeah I do agree that he needs I-spin but who dont.

I never considered Drossel as it was a asset and not a foundation. Billard Player would be great as would Shooting Cap. Im not so sure about Communing with Ancients, +1 checks to your attacks as a form really dont seem that great to me. I will post his new deck as we get it dont here with in a few days I hope to get some Shooting Caps and Billard Players in it. Also, Hwangs Protection will be there. So, We will see what happens.

Actually, the only real problem with Communing with the Ancients is it's a 3-difficulty with no block. However, its ability REALLY is powerful when you want to string out your attacks, especially when you've got 2 or 3 on the table - and with Sagat, the possibility of getting the 4 easily does make it a good choice. Your friend could just test it out in a few matches to see if he likes the card. It truly helps string your attacks as you don't have to commit other foundations (or not many) to successfully play your attacks, meaning you can use them to boost their speed and damage :D

If you are running air and need a way to push attacks through, you'll never get over the look on your opponents face when you hit their block with Through the Defenses. The last Sagat deck I built threw Tiger Furrys at 15 spd for 30 dmg easy and my opponent would commit out to block it... just to have me negate it. With KoF 2006 you will be gaining momentum, and reducing your opponents chance to block, it's a win-win.