And the Commander is up too

By Elberon, in Battlelore

Heres my thoughts at first glance:

"another movement skill that allows your hero to be ordered out-of-section by using an order from a section Command card. Combined with the riding skill, the Field Commander can virtually be moved at will no matter the cards in your hand."
- Interesting line, which means you need to use command cards to move your hero, suddenly higher commander gets even more important...
Blademaster and Call to Arms indicate that a hero isn't embeded with a unit, question is can they at all?

Add in the formidable Scout and Lead by Example and wowsers the commander is hard, I really like him I might even re-think my lore council line up with this guy!

Chris

p.s. heres the link too

The one thing I was a little nervous about with this expansion would be just how powerful the heroes would be. I was sort of hoping we wouldn't see a stand alone hero battling an entire unit and wiping it out. You know, the Aragorn vs. 50 Uruk-hai thing. . .

But it seems it may be possible for a single figure to go toe to toe with an entire unit that represents what? 50 men? 100 men?

We don't know for sure yet, but it seems likely. I'm still looking forward to this set though!

I don't get those Heroes. How are they supposed to interact with the war council ? E.g. can I have a rogue hero without a rogue council member? Is the rogue council member and the rogue hero the same person? If the rogue hero is the personification of the rogue council member then how do you reconcile (thematically):

(a) the locality of actions available to the rogue hero

as opposed to

(b) the location-independence of the lore cards available to the rogue council member (which are btw available to the opposing camp as well)

The narrative gets pretty complex or I am just growing old.

I have no Idea Constant but lots of good questions hopefully a few rule tidbits will be released (especially the lore council relationship) can come after the overview of each hero.

Oshfarm I've always taken the unit damage as being lose of cohesion (either through loss of troops or morale) so a single hero (I think this expansion will fall into the Fantasy Lore rather than Medieval Lore side of the game) who has legends and tales told about him, bards use their exploits to earn a living further adding to their mystique is standing opposite from you. Imagine that you're a farmer from the 'shires dragged off to fight the kings war and infront of you is the equivalent of Achillies, you know he will slaughter you all because those are the tales told about him, all of a sudden the bloke ahead of you does a bunk and you are now in the front line and the hero is charging toward you, not the unit but you would you stand?

Enough fluff psuedo hand waving from me, I just think its looking a good expansion for me

(new lore council for me: commander 1, hero (commander), Rougue3, Creature)

Chris

CW-- Very good questions. This is why I originally hoped for some type of independent hero, like a Joan of Arc or someone similar, not tied into the War Council. You know, someone to go in the "Guest" spot on the Council.

Elberon-- I really like your explanation. It makes a lot of sense when a hero would be fighting local peasants and/or militia. . . but against trained knights? We'll see. I still really like the potential of campaigning and having your hero improve over time.

Blessings.

OSH

If a troop of four units represents 50-100 men, why can't a hero represent 20-30 men? For example, you could just assume that your hero is there with his specially trained guards. It would be like Lancelot and the knights of the round table all represented by a single figure.

Filovirus. I suppose a hero figure could represent 20-30 men. It just doesn't seem like that is the concept they are getting at. But thinking that way does make the hero taking out a four figure red unit more plausible.

Constant Whinner said:

I don't get those Heroes. How are they supposed to interact with the war council ?

In 4 Words:

We don't know yet.

Call to Arms card - wonder if the adjacent unit needs to be ordered or not. And if it is ordered and moves it's max (i.e. couldn't battle) would the commander still get the +2 dice. Just some of the things I thought of when reading that ability of the Commander.

Cab