My group will be playing the "Incoming" mission (Campaign Guide, p. 33) tonight.
It looks like this is a mission that really could go either way. If the Rebels reveal both of the wrong terminals, they'll have a really hard time getting everything done by the deadline. But if by luck they go to the correct two right away, it will be really hard to stop them. And my Rebels are pretty good at Insight and Tech tests. Fenn is the only one in my group who doesn't roll three dice for one of them. Diala can grant rerolls, and Jyn and Mak both have abilities to become focused on their own.
I'm certain that proper use of Bombardments will be key if I am going to win the mission. I know I'll need to drop one where it will create a new deployment point, probably fairly early on. I don't think I can say exactly when I should use it to deal damage and when I should use it to stun. I'll just have to look at that on the fly.
For my open groups, I'm pretty sure I want to bring the elite Trandoshan Hunters and regular Royal Guards. Stun, bleed, strain, and they're fairly durable.
The big question mark is whether the Rebels will bring Luke as an ally. I don't think he's a big help this mission, since he can't interact with the terminals. But having him would help the Rebels clear out my figures.