A friend is considering a 3-ship PS10 rebel list, and I got to thinking about trying something similar for Empire (specifically for the anti-whisper PS bid). I was finding it difficult to come up with pilots that it made sense for, and was wondering if the community here had any insights that I might be missing.
Here's the list of PS8 pilots we have, grouped into arbitrary categories:
Pilot abilities that are anti-synergistic with VI and repositioning (EU, native boost/BR, etc.):
Defender - Brath (wants to use action for focus, not boost)
Interceptor - Fel (VI means it's much, much harder to get that stress+focus)
Pilot abilities that aren't relevant:
Fighter - Howlrunner (phantom-hunting isn't why you take HR)
Shuttle - Kagi (oh, right, no EPT)
Pilot abilities that make sense:
Interceptor - Jax (not sure if the ship is durable enough without the PTL double-action, but the ability is good for getting damage on Whisper)
Advanced - Vader (going to be relevant again Soon)
Firespray - Boba (assuming rocks don't get in the way, there is potential)
VT - Chiraneau (doesn't count, since the whole point is to beat Whisper+RAC, not play it)
Am I missing something? Seems like rebels have roughly double the options for something like this, and that surprises me.