I'd like to ask the veterans of this great game about their experiences of the pre-core cards (I'm thinking here only of the Clash of Arms chapter packs, nothing earlier), when compared to the LCG core and post-core cards.
My little group are new to the game and were originally intending to restrict ourselves to the core and later packs. But, as tends to happen, some Clash of Arms packs have now appeared. After looking at some of these 'old' cards there seems to be a slightly different... philosophy, for want of a better word... to those that came later. And I'm not talking about the border colour either!
A few cherry-picked
examples perhaps:
- The core rules talk about +Initiative cards but we'd never seen it on a card. But here comes the Overzealous Scout and he's a big, juicy +4 initiative. Is it a simple case of FFG not having re-printed any +initiative cards yet, or was there a shift in the 'spirit' of the game somewhere which meant that these cards have been toned down? I was expecting to see some +1 or <gasp> maybe a +2 some day, so this guy came as something of a shock. (Yes, I know MwnK would eat this guy up).
- Jaqen H'ghar looks a bit tasty at first glance. Banned from tournaments (because he's considered to be O/P?) but not from casual play.
- Rhaegar . 4 cost, 5 strength tri-icon with no real negatives? He's not got much else going for him mind you. Is that cheap?
We've yet to see how these cards play in a real game so please don't get the impression I'm screaming "wtf! overpowered!" or anything. I'm just curious to read about whether other people consider these cards to be in complete harmony with the later stuff, or whether there was a minor change of direction which makes some of these cards 'feel' a little odd by comparison. Do you need CoA cards to fight CoA cards?
Now, I just need to get my hands on a Jhalabar Xho and those Baratheons will never know what hit them...