Scum Using Other Faction's Ships?

By Rengald, in X-Wing

Hey guys, I was just thinking about Scum ships and how I have far fewer of them than I do of the other factions so... I have been kicking around the idea of having a generic modification card for scum only that would allow you to fly any generic pilot ship below pilot skill 3 from any faction as a scum ship.

I had planned early on to make it a pretty expensive option because I don't want to break the balance of the different factions and I really only want it for casual playing.

So... thoughts on the card and how many points you think it would be? Again... I'm not intending to fly it in any competitive way, just for fun but I still want to keep the points balance somewhat intact.

I did a little searching but I haven't seen any similar topics... so sorry if this has been discussed before. If it has, could someone supply a link to that topic?

Thanks for reading!

-Rengald

Hey guys, I was just thinking about Scum ships and how I have far fewer of them than I do of the other factions so... I have been kicking around the idea of having a generic modification card for scum only that would allow you to fly any generic pilot ship below pilot skill 3 from any faction as a scum ship.

I had planned early on to make it a pretty expensive option because I don't want to break the balance of the different factions and I really only want it for casual playing.

So... thoughts on the card and how many points you think it would be? Again... I'm not intending to fly it in any competitive way, just for fun but I still want to keep the points balance somewhat intact.

I did a little searching but I haven't seen any similar topics... so sorry if this has been discussed before. If it has, could someone supply a link to that topic?

Thanks for reading!

-Rengald

Homogenized factions

Horrible idea

be patient - new scum ships will arrive in due course

Hey guys, I was just thinking about Scum ships and how I have far fewer of them than I do of the other factions so...

Rebels:

X-w, Y-w, A-w, B-w, E-w, YT-1300, YT-2400, Z-95, HWK, nine ships

Empire:

TIE/ln, TIE/in, TIE/sa, TIE/x1, TIE/d, TIE/ph, FS-31, Lambda, VT-49, nine ships

Scum

Y-w, Z-95, StarViper, HWK, Aggressor, FS-31, M-3A, seven ships.

That's only a deficit of two, and the Scyk is effectively two ships in one.

To be honest, every ship that's appropriate for Scum (expect maybe the YTs, but Scum's nice without turretbricks) is already in Scum. But if you feel they truly lack for variety, give them access to Eaden Vrill, Wild Space Fringer and Outer Rim Smuggler.

Edited by TIE Pilot

Hey guys, the topic is getting kinda derailed from my original course. I am by no means saying there needs to be an official release of an "all ships can be used in scum" card... I'm just saying that I have 25 rebel ships, 23 imperial ships and only 4 scum ships in my collection. I know I could go out and spend hundreds of dollars to get my scum collection up to what my other factions are at in numbers but right now, I am not in a financial position to buy 20 ships.... so... that's why I'm thinking a simple card upgrade to use other faction's ships with my scum is what I want to use... in a casual setting... Thanks.

-Rengald

Hey guys, the topic is getting kinda derailed from my original course. I am by no means saying there needs to be an official release of an "all ships can be used in scum" card... I'm just saying that I have 25 rebel ships, 23 imperial ships and only 4 scum ships in my collection. I know I could go out and spend hundreds of dollars to get my scum collection up to what my other factions are at in numbers but right now, I am not in a financial position to buy 20 ships.... so... that's why I'm thinking a simple card upgrade to use other faction's ships with my scum is what I want to use... in a casual setting... Thanks.

-Rengald

Did you get Most Wanted? That will allow you to run existing Y-Wings, HWK-290s, and Firespray-31s as S&V ships.

Scum really doesn't need more ships. More would always be welcome , but ffg came out swinging with insane customization options allowing every ship minus the viper (stupid torp slot) to fill a variety of different roles

Hell, the humble ywing is a huge examples:

ICT for control

Ict plus title for joust dominator

Autoblaster for antiagility or zone control

R4 blaster for "turret" esp kavil.

Then you have the cannon or naked scyks. The ridiculous customization of firesprays (including title and emons unique ability), the named hwks game changing abilities, the headhunters with deadmans or feedbacks and ndrus unique ability to be awesome in a crappy ship...

If it's just for casual play, I wouldn't worry too much about it. Make sure your opponent is okay with what you're doing (which you'd have to do anyway), and then just play what you want to play.

If you really want a custom card, I'd use a title (rather than a modification) and just price it at 1 point.

If it's just for casual play, I wouldn't worry too much about it. Make sure your opponent is okay with what you're doing (which you'd have to do anyway), and then just play what you want to play.

If you really want a custom card, I'd use a title (rather than a modification) and just price it at 1 point.

I like the title idea. I hadn't thought of that before.

I'm just saying that I have 25 rebel ships, 23 imperial ships and only 4 scum ships in my collection.

Now why didn't ya say so? We all thought you were saying the Scum Faction was behind...

If you can provide a list of all the ships you have I'll fairly sure I can cook up some house rules that'll give them more ships while keeping them Scum.

Soon the b-wing will be in the hands of the scum.

I've had a similar idea and was toying with it being a Modification card for like 4 points. The point being that this should be a slightly expensive and limiting so you don't just get access to everything with no downside. So you might see a squad of Scyk's escorting a converted (stolen) Lambda Shuttle, but you're not going to see a Scum B-wing swarm.

Limiting it to the generics would pretty much have to be a must. Could you imagine a howlrunner/serissu swarm? :P

and if you are limiting it to generics, I don't see much of a reason for it to be too expensive. a couple of points at most. The question is, for things that use astromechs, would you be able to use the rebel ones, or would you change the astro slot to the scum astro slot?

Hey guys, the topic is getting kinda derailed from my original course. I am by no means saying there needs to be an official release of an "all ships can be used in scum" card... I'm just saying that I have 25 rebel ships, 23 imperial ships and only 4 scum ships in my collection. I know I could go out and spend hundreds of dollars to get my scum collection up to what my other factions are at in numbers but right now, I am not in a financial position to buy 20 ships.... so... that's why I'm thinking a simple card upgrade to use other faction's ships with my scum is what I want to use... in a casual setting... Thanks.

-Rengald

If you're playing casual, then you can proxy whatever you and your play group is comfortable with. FFG has said you don't even have to abide by their rules for casual play. It's your game. Make it what you want it to be.

Scum really doesn't need more ships. More would always be welcome , but ffg came out swinging with insane customization options allowing every ship minus the viper (stupid torp slot) to fill a variety of different roles

Hell, the humble ywing is a huge examples:

ICT for control

Ict plus title for joust dominator

Autoblaster for antiagility or zone control

R4 blaster for "turret" esp kavil.

Then you have the cannon or naked scyks. The ridiculous customization of firesprays (including title and emons unique ability), the named hwks game changing abilities, the headhunters with deadmans or feedbacks and ndrus unique ability to be awesome in a crappy ship...

Scum still needs some more stuff in the upper-teen and upper 20-range. There's a bit of a gap in the 16-19 point range, with just Flechettes or Ion Scyks as options. Same with roughly the 27-point range, which is pretty much just filled by Drea or Black Suns. Rebels and Imperials both have solid options to fill just about every price point, but Scum still needs to patch a few gaps.

well,

I don't see why a merc couldn't get his hands on a TIE fighter if he wanted one bad enough, but I think that would be a one off situation, I do not see scumbags getting ahold of TIE's or X-wings in any large quantities.

I agree the only other ships that I would think make the cut are the YT's

I like the title idea, something like:

Stolen

PS 4 or lower only

Personally it seems like it should be 4 points, but I understand the arguments for making it lower.

Why would you need to by twenty scum ships? Do you ONLY play epic or one ship type lists?

I would combine a few of the fine ideas above and make a 1pt title "Stolen Property" that allows a non-scum ship to be played in a scum list. I would also make the title unique (keep that scum flavor for the list as a whole). Not sure how to word the generic only bits. Tarn Mison is only a 3PS after-all...

Realistically, a single Most Wanted will also help your Scum fleet a lot. You'll get pilot cards and ship tokens to fly up to three Y-Wings, three Z-95s, an HWK and a Firespray. That would basically triple your fleet options, and opens things up until you can build up the rest of your stuff.

Not sure how to word the generic only bits. Tarn Mison is only a 3PS after-all...

"Non-unique"

You know, if they flavored as battlefield salvage, this might not be a bad idea. It could even be a way to represent uglies people have converted. But you'd have to tie some sort of disadvantage to it, to represent the ships being unreliable. Reduce hull value? Getting Ion tokens when you got stressed? Getting stressed if you take more than 1 damage in a turn?

Not sure how to word the generic only bits. Tarn Mison is only a 3PS after-all...

"Non-unique"

But does that mean we want to allow Royal Guard Pilots? Tricksy...

You restrict it to non-unique, PS <4 pilots.

The problem, flavor-wise, that I see is that there are just too many ships that scum SHOULDN'T have access to (at least in the game's timeframe), because of limited runs, high security, whatever.

TIE Advanced

TIE Defender

TIE Phantom

Probably E-Wing

Maybe even a couple of the others

Of the 18 ships in the rebel and imperial factions, that is 4-5 that they shouldn't be able to get except for rare, very, specific scenarios, and they already have 4 of the others. that makes almost half of the available ships that shouldn't be able to use such a title.

Given that, I would be much more inclined to follow FFG's lead and just create custom pilot cards for the assorted ships that you think should port over. Having a scum pilot "Stolen TIE", that is an academy TIE for scum, maybe with a point bump and give it an illicit slot, makes more sense to me than a generally available title that could be applied to any ship.

Might also do a generic "Salvaged Starfighter" card to represent wrecked vessels that have been jury-rigged back into service with decreased performance. Give it crappy stats and let it be represented by any small based ship. Would also serve for including uglies.

"Salvaged Shuttle" for a Lambda with modified stats and a system and illicit slots also sounds like a good one. And of course you could always just port over the Outer Rim Smuggler and Wild Space Fringer if you wanted.

Basically, if all you want is to be able to use more of your collection, you don't need a card, just talk to your play group and see what they are comfortable letting you do. If you are trying to enable thematic crossovers for role-playing, then I think you would be better served by doing individual cards for each instance, rather than a single universal card that would create problems.

Not sure how to word the generic only bits. Tarn Mison is only a 3PS after-all...

"Non-unique"

But does that mean we want to allow Royal Guard Pilots? Tricksy...

Honestly, I'd restrict it to Rebel only. I know that people could get TIE fighters somehow, but it seems unrealistic that scum could get their hands on a Decimator or Phantom. Most of the ships people want moved over to scum are things like the YT's, and this would also allow them to use B-Wings (canon!) and X-Wings.

While it would be easier to still a Tie Fighter, I don't think it is unreasonable to believe that advanced imperial tech is also stolen. Heck, the Rebels managed to still plans for the Death Star. It may have cost many lives but certainly a crime lord has people to spare. I will admit in that case it makes more sense for a person of importance to be flying the stolen tech than some random thug. So maybe individual pilot cards would be best.