Phantom and Falcon

By TIE Pilot, in X-Wing

PLOT TWIST: This thread is not about what you think it's about.

The phantom and the Falcon are the favourite whipping boys of those who think the game is unbalanced, but they're also hugely customisable ships drenched in upgrade slots for which only a few builds make the dominant ones.

So I figured, why not have a thread dedicated to kitting these two ships out in other ways?

What I'm looking for is:
The most unusual build you can make.
The most fun build you can make.
The most mechanically thematic build you can make. (This means how it plays matching lore rather than if the Falcon has Luke and Chewie on it).

I am no help in this regard, but I think you should've titled this thread "Crouching Falcon, Hidden Phantom". :)

I'd love to see a Lt Blount crew card so I could do the Endor Falcon build with Lando in the pilot seat, Nien Numb in the co-pilot seat and Blount in the gunner's chair

Edit - which has got me wondering what sort of ability a Blount Crew card should have.

1. As it could form part of a VERY thematic build it should be something which synergizes with Lando and Nien

2. Bount was in the gunners chair so it should be something turret related

3. Crew abilities are often (but not always) kind of "similar but opposite" abilities of the pilot - i.e Gunner Luke is an offensive version of Pilot Luke's defensive ability - Crew Han flips focus in place of a reroll opportunity.

So maybe something like: "When attacking an enemy outside your firing arc, the defender may not use any upgrades with the Modification icon when defending, then receive 1 stress token"

So similar to Blount's pilot ability, it negates stealth devices but in this case doesn't actually destroy them - then hands a stress for Nien to deal with and lets Lando do his thing with the green maneuver

Edited by Funkleton

Funnest way to kit out a Falcon?

Outer Rim Smuggler

+ Intelligence Agent

+ Navigator

+ Anti-Pursuit Lasers

.-=33=-.

When you're in Range 1-2 of an enemy, you can look at their dial at start of activation.
When your PS 1 ship moves, you can alter the speed of your shown maneuver (but not the bearing).

Use this to get into a position where they run into you, turn after turn after turn after turn.

You get to keep your actions, and fire in a 360* arc, so you're still useful in attacking other ships while you're paralyzing your victim.

You deal better damage to the enemy fleet overall in this manner than a more traditional 3 die attack, due to Anti-Pursuit Lasers' dodging of Green Dice.

They, on the other hand, lose their actions, and lose most of their maneuver, and can't shoot at your Falcon.

Due to the loss of most of their maneuver, it's fairly likely that they swiftly lose the ability to shoot at anyone at all, as they slowly ram themselves to death.

Don't try this against Oicuun.

Best use of a regular phantom.

enhanced scopes, Intel agent and stygian particle accelerator :D

See where they are going, but move at ps0, having the option of decloaking to attack with a focus and evade :D

Sigma: FCS, int agent, stygium

incredibly punchy and deadly, hilariously annoying (dat de-cloak and barrel-roll), and very mentally involving (do you focus? do you evade? are you safe to re-cloak? are you fighting something you can only safetly engage with stygium's free evade?)

for non-meta falcons, we need to see more ******* Lando (pilot) already

Edited by ficklegreendice

Echo, Adv. Sensors, PTL, Adv.Cloaking Device, Navigator