The Imperial Peacekeeping Certificate, what does it do in your games?
I just started up a brand new EotE campaign with a bunch of new players in Las Vegas. We've started with the 'Trouble Brewing' adventure and it's gotten derailed a bit. Basically the party has captured the big bad alive and they've been swayed by the larger bounty posted by the Imperials (which I've decided will be payable at Formos' local garrison). Next session they'll go collect. I gave them a choice between a 10k 'dead or alive' payout with the local Imps, or a 5k 'alive only' payout with a Hutt not too far away.
Of the PCs in the party, there's but one Bounty Hunter, nothing in their backstory suggests they're guilded, and they've made no acknowledgement about holding an IPC.
I found this:
http://starwars.wikia.com/wiki/Imperial_Peace-Keeping_Certificate
And had a delightfully sinister lightbulb pop up in my head.
They go to the Imps, expecting a fat payout, the Imps explain they only get 5k, half the posted bounty (none of them are certified) then the (I've decided) corrupt Imperial Captain in charge of the garrison will withhold the remaining 5k for "licensing fees" for the 5 PCs and issue them all IPCs.
I've decided that the IPC authorizes them to carry Restricted items on Imperial worlds and allows them to purchase (probably at markup) Restricted items from authorized Imperial vendors.
Furthermore, for flavor, I've decided the independant bounty hunting guilds have a unanimous disdain for Imperially-Licensed peacekeepers, and the whole idea of noninterferance during a hunt doesn't really apply to Imperial Peacekeepers from guilded hunters.
TL,DR
IPCs in my game allow PCs to purchase and carry restricted gear and the independant guilds don't like them. How do you use it your games?
Edited by CrunchyDemon