Heed the Commander's Call

By Guest, in News

Welcome Back BattleLore Commanders!

The new BattleLore: Heroes Expansion arrives this Fall and in anticipation of its release we are running this series of preview and strategy articles for the characters that you will find in this expansion. Our previous installments featured the skills of the Cleric and the Rogue . Need a “take-charge” type of hero to take your army into battle? Look no further as the Field Commander is the focus of our next Battlelore: Heroes preview.

general_mounted.png The Field Commander

“My orders cost lives - either the enemies’ if they are followed or ours if they are disregarded.”

The Field Commander is the hero for those players who see their army as the greatest tool at their disposal, rather than their hero. A facilitator and catalyst, the Field Commander uses his skills to help order other units. However, like the Rogue, the Field Commander has enough military might to make him an offensive presence.

The Field Commander is another hero that has no skills requiring a prerequisite. Therefore, all six class-specific skills are available when creating this type of hero.

Of course the fist, as always, is the “ Riding ” skill. The interesting thing about this choice is that the mobility given by the horse is an integral part of the Field Commander’s abilities. If not your first skill, it should be considered early so his skills may be used on different parts of the battlefield.

outflank-sm.png “Outflank” is another movement skill that allows your hero to be ordered out-of-section by using an order from a section Command card. Combined with the riding skill, the Field Commander can virtually be moved at will no matter the cards in your hand.

Click on the image to the left for a larger version.

Two of the remaining skills are combat skills for the Field Commander while the other two allow you to improve your Command cards.

The two combat skills are “Blademaster” and “Call to Arms.” The first gives a bonus to melee battle dice rolled straight up. The second requires a supporting unit that essentially gives you two dice if they were also ordered this turn. Both are quality skills that greatly improve the combat strength of this unit.

blademaster-sm.png call-to-arms-sm.png
Click on the images above for larger versions.

scouting-sm.png However, it is in the improvement of Commands where the Field Commander really shines.

The “Scouting” skill allows the drawing of three replacement Command cards. Although only one is still kept, this larger selection of cards can easily swing things in your favor.

Click on the image to the right for a larger version.


lead-by-example-sm.png The last skill available to this hero, and possible the best, is “Lead by Example.” This skill allows the the Field Commander, when order by a meager “Scout” card, to order up to three contiguous units. This transforms even the worst hands into great maneuvers with compact fighting units.

Click on the image to the left for a larger version.

With the opportunity to quickly traverse the battlefield and order more troops than normally available, the Field Commander relies on the strength of his army versus his own personal strength.

Next time: Master the arcane knowledge of the Wizard !


Set in a world that bridges history and fantasy, BattleLore is board game that puts players in command of a vast array of miniature troops on the battlefields of medieval Europe. Using the easy-to-learn Commands and Colors system, players can wage thrilling battles without a lengthy time commitment.