TIE Bomber Title Card idea

By zenkenobi, in X-Wing

I was watching awesome new TIE Fighter short film. You've probably seen it if you are reading this, but if not you must stop and go watch it.

There is one particular moment when a TIE Bomber unleashes its cluster missiles on some X-Wings that gave me an idea. Here's the moment I mean: https://youtu.be/PN_CP4SuoTU?t=4m26s
I think it would be cool improvement to the TIE Bomber if it could shoot two missiles or torpedo in one turn at the same target with a single target lock. It would give a reason to run them with ordinance the way they should be. It would make for a devastating attack, but I don't think it would be overpowered because you'd still need to pay the points for the ordinance. You'd roll two separate attacks so the defender gets two tries with their green dice.
Thematically it makes sense, this is a bomber after all. Flying against it you'd to your best to keep your big ships aways from it it long enough to shoot it down. It would hit once hard and then be back to being a big slow TIE fighter. And it would counter some of the large ship meta.
(I am cross posting this, I also posted it on reddit).

There's already a thread devoted to this.

Apologies, it seems to have disappeared.

If we wanted to model the animated film, wouldn't an upgrade that let you lock multiple targets and fire a missile or torpedo at each be more appropriate?

Tie bomber titles? Oh that's not really the thread? Well too bad already typing...

TIE/EW: Tie Bomber only. When other friendly ships acquire target locks, they may measure using this ship's base instead of their own.

TIE/ECCM: Tie Bomber only. Enemy ships at range 1-3 cannot aquire or spend target locks.

SEW&C Package: Bomb, Tie Bomber only. You may not carry secondary weapons. During combat if you have no stress tokens you may choose to not attack this round. If you choose to do so, then another friendly ship within range 3 of you may make an attack. You receive one stress token.