weapons

By AgentJ, in Descent: Journeys in the Dark

Is there any rule that limits what weapons are usable by each hero?

I didn't see any, so the healer, Avric, bought a one handed crossbow. Is this okay?

What about other heroes?

Strictly speaking, there are no limitations on weapons. However, some class skills only work for certain weapon types, which will list on the card.

You could have your Geomancer wield a sword, but some of the skills only work when making a Magic attack. (That's one reason the Runemaster's Inscribe Rune is cool, is they can make any weapon they have a Rune weapon).

Edited by sigmazero13

Also, keep in mind that you need to equip your hero before you start taking actions. So it not possible to attack with a range 2-handed bow and a melee 2-handed axe on the same turn because you would have equipped only one of those on the "equip items" phase of your turn:

Here is an hero turn summary:

1. Start of Turn

2. Equip Items

3. Perform Actions:

• Move

• Attack

• Use a Skill

• Rest

• Stand Up:

• Revive a Hero

• Open or Close a Door

4. Flip Activation Card

Edited by Guillaumericher

As was mentionned, the only restriction is those imposed by the class skills.

So make sure you read all available class skills, then go out and choose the best weapon you can!

An apothecary with a bow? Sure!

A shadow walker trdades the axe for a bow? excellent!

A Marshal using sword and shield? You can if you want to, but Marshal does better with two handed weapons.

As was mentionned, the only restriction is those imposed by the class skills.

So make sure you read all available class skills, then go out and choose the best weapon you can!

An apothecary with a bow? Sure!

A shadow walker trdades the axe for a bow? excellent!

A Marshal using sword and shield? You can if you want to, but Marshal does better with two handed weapons.

Fun fact- the Beastmaster is a Warrior who has no preference for melee vs ranged, and a ranged beastmaster can be pretty effective with skills like "Changing Skins."

Almost everytime I've played, I've traded my weapon for a ranged on, because i'd rather slay from afar, than let the beasties close in.

To be honest, though, I tend to avoid classes that are restrictive in weapon choice, for that reason.

Which are restrictive?

Which are restrictive?

Most of them. Most of the mage archetype class skills qualify "with a magic weapon..." while most warrior skills clarify "with a melee" or "with a two handed melee" or "two one handed melee," etc. It varies quite a bit among the healer and scout classes- it's really a matter of just previewing a class's skills (or hero's abilities) before you pick it. For example, Logan Lashley's hero ability specifies an attack "with an exotic weapon."

Edited by Zaltyre

Which are restrictive?

Restrictive in the sense that some class abilities won't trigger without the right weapon.

Which are restrictive?

Most of them. Most of the mage archetype class skills qualify "with a magic weapon..." while most warrior skills clarify "with a melee" or "with a two handed melee" or "two one handed melee," etc. It varies quite a bit among the healer and scout classes- it's really a matter of just previewing a class's skills (or hero's abilities) before you pick it. For example, Logan Lashley's hero ability specifies an attack "with an exotic weapon."

Many of Logan's abiilities are for "exotic" but at least one is "exotic or bow."

Also, the Marshall, as mentionned specifies a two handed weapon. (Shockwave)

I believe the rune master has abilities that switch between "rune" and "magic" but since most (I think all) runes are magic, that's not a hard one to deal with.

Almost everytime I've played, I've traded my weapon for a ranged on, because i'd rather slay from afar, than let the beasties close in.

While there are exceptions, one thing to note is that the stronger a weapon is, the lower the range potential tends to be. Melee weapons tend to be more powerful than ranged weapons, and long-distance ranged weapons tend to be a little weaker than the shorter ranged ones.

Obviously, it all depends on what you roll and the exact weapon, though, but getting rid of ALL melee weapons can make things tough, too.

Even on the blue dice itself, the highest damage is the lowest range.

That's why I go with multiple dice. I'm a big fan of the Bow of Bone.

Add in a few abilities that add another die, surges and damage and you're good to go!

Edited by Alarmed

The crossbow is a noteworthy exception. That thing is crazy strong.

/wave his fist at Alarmed for using the Bow of bone

I hate weapons. Real men use bare hands combat. Have you tried it? It's hilarious (for the OL)

Why and when would you do that?

No weapon attack = 1blue die?

Why and when would you do that?

No weapon attack = 1blue die?

Yes- if you have no weapon equipped, a hero can choose to attack with his bare hands- it's a melee rolling just a blue. The heroes used this trick on me in "The Man Who Would Be King" - the necromancer chose to unequip his powerful rune every turn and use his Reanimate to attack. This way, I couldn't force him to attack himself very effectively with "Dark Charm."

Stopping the overlord from using a hero to attack himself or other heroes sounds good, but

doesn't that make the unarmed hero useless?

Was it effective against you Zaltyre?

There is a quest in labyrinth of Ruin whwere you HAVE to make bare handed attacks against a fleeing villager. I don't remember what the name of the quest is, but I know we avoided it like the plague.

Stopping the overlord from using a hero to attack himself or other heroes sounds good, but
doesn't that make the unarmed hero useless?

Was it effective against you Zaltyre?

Some classes, mostly healers, but sometimes, don't have to attack to be effective.

For example, a bard shouldn't really be attacking, just mostly moving and resting so he can always power his songs. A geomancer can summon stones and use them to block corridors without having to make attacks (move, then summon, with maybe some unsummoning in there depending how many stones you have.)

Edited by Alarmed

In this particular case, the heroes had enough firepower without the necro, espescially because he had his b/r/y reanimate to attack with. He was using his actions for fury of undeath and army of death

In this particular case, the heroes had enough firepower without the necro, espescially because he had his b/r/y reanimate to attack with. He was using his actions for fury of undeath and army of death

In any case, I think Indelacio was being sarcastic, for the most part :) Must be an Overlord player trying to convince the heroes into going all Kung Fu.

(Although now that I think about it, that could be kind of an interesting class, one that doesn't WANT weapons at all, but gets all kinds of boosts for unarmed combat!)

(Although now that I think about it, that could be kind of an interesting class, one that doesn't WANT weapons at all, but gets all kinds of boosts for unarmed combat!)

I am certain that I saw an unarmed monk class in the variants forum at one point on BGG. I'm not one for using custom classes myself (I don't like printing extra cards) but they're fun to read.

I can already see it: One-Fist, the unarmed one-handed monk :D An all new meaning to the word Iron fist :)

Edit: typo

Edited by DerDelphi