Normally the crit that makes all your hard maneuvers a red maneuvers is a annoying but somewhat minor critical but last night this was not the case. I was playing my dual stress decimator list vs my friends dash and horn list. Dash was range 2 from the edge of the map, normally this would not have been a problem because all my friend would have to do is perform a hard 1 next turn and be fine but then I gave him a stress from firing at him with tactician and the crit that makes all your hard maneuvers red. So in two turns dash ended up flying off the map.
Have you ever had a situation where a crit that is not normally to much of a problem to handle became a game changer.